material-selection

material-selection is a skill for Claude Code from Abhinavbwj/Skills-Architects. It costs 26 tokens per session (9,680 once invoked), scanned A, original, MIT.

A guide for choosing building materials by comparing structural, durability, thermal, acoustic, fire, environmental, cost, and appearance requirements.

In plain words
What is it for?
Use it when specifying materials, comparing options, planning details or finishes, assessing embodied carbon, or creating an architectural material palette.
Why use it?
Material choices affect safety, service life, maintenance, carbon emissions, budget, and the look of a building, so one factor is rarely enough.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the Skills-Architects plugin — 29 skills shipped together

Good fit Use it when specifying materials, comparing options, planning details or finishes, assessing embodied carbon, or creating an architectural material palette.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/skills-architects/material-selection
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Skills-Architects --skill material-selection
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects

Made for: Claude Code.

Or install Skills-Architects, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material-selection

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/material-selection/github.svg)](https://agentmods.dev/skills/abhinavbwj/skills-architects/material-selection)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/skills-architects/material-selection"><img src="https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/material-selection/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for material-selection

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/skills-architects/material-selection"><img src="https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/material-selection.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,680 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.09680
Opus 5 $0.00013 $0.04840
Sonnet 5 $0.00005 $0.01936
Haiku 4.5 $0.00003 $0.00968

Measured 10d ago against content hash f9fd5de53bd8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

material-selection scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/material-selection/SKILL.md · 649 lines

How it starts

The opening of the file, as written. The whole thing — 649 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Material Selection

Comprehensive knowledge base for architectural material selection covering structural performance, durability, thermal and acoustic properties, fire resistance, embodied carbon, cost, and aesthetic quality. Invoke this skill when addressing questions about material specification, material comparison, life-cycle assessment, embodied carbon targets, material detailing, finish selection, or material-appropriate design strategies.


Section 1: Material Selection Methodology

1.1 Eight-Criteria Evaluation Framework

Every architectural material decision should be evaluated against eight performance criteria. Weight each criterion according to project priorities (structural warehouse vs. cultural institution vs. social housing).

Criterion 1: Structural Performance

  • Compressive strength (MPa)
  • Tensile strength (MPa)
  • Elastic modulus (GPa)
  • Yield strength and ductility
  • Fatigue resistance for dynamic loads
  • Span-to-depth ratio capability
  • Connection and jointing methods

Criterion 2: Durability and Weathering

  • Design life expectation (25, 50, 60, 100+ years)
  • Resistance to moisture, freeze-thaw, UV, pollution, biological attack
  • Maintenance frequency and cost
  • Patina and aging character (graceful vs. degrading)
  • EN 206 exposure classes (concrete); EN 350 durability classes (timber)
  • Corrosion resistance (metals); efflorescence (masonry)

Criterion 3: Thermal Properties

  • Thermal conductivity (λ, W/mK)
  • Specific heat capacity (c, J/kgK)
  • Thermal mass (decrement delay, admittance)
  • Contribution to U-value calculation
  • Thermal bridging potential (ψ-values at junctions)

Criterion 4: Acoustic Properties

  • Sound absorption coefficient (α) and NRC
  • Sound reduction index (Rw, dB)
  • Impact sound insulation (Ln,w)
  • Flanking transmission paths
  • Resonant frequency (for panel absorbers)

Criterion 5: Fire Performance

  • Euroclass rating (A1 to F) / ASTM E84 (Class A, B, C)
  • Fire resistance period (REI 30 to REI 240)
  • Reaction to fire (ignitability, flame spread, smoke production)
  • Charring rate (timber: 0.65 mm/min softwood, 0.50 mm/min hardwood)
  • Concrete cover requirements for fire rating
  • Intumescent and board-based fire protection for steel

Read the full file on GitHub · 649 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 649 lines · 26 tokens per session scan A f9fd5de53bd8

Subscribe to this mod's changes

material-selection is a skill published in the GitHub repository Abhinavbwj/Skills-Architects (285 stars, last pushed 3mo ago), licensed MIT. It adds 26 tokens to every session and 9,680 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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