asset-creation

asset-creation is a skill for Claude Code, Codex from abrahamADSK/fpt-mcp. It costs 144 tokens per session (1,986 once invoked), scanned B, original, MIT.

A workflow for creating three-dimensional assets such as props, characters, and scenes from references stored in ShotGrid, a production-tracking system.

In plain words
What is it for?
Use it to create or model 3D assets with ShotGrid data and Maya or remote generation tools when those systems are available.
Why use it?
It guides the agent through finding the right production asset, retrieving references, and choosing the tools needed to create its geometry.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or model 3D assets with ShotGrid data and Maya or remote generation tools when those systems are available.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abrahamadsk/fpt-mcp/asset-creation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add abrahamADSK/fpt-mcp --skill asset-creation
Clone the repo
git clone --depth 1 https://github.com/abrahamADSK/fpt-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-creation

README.md
[![agentmods](https://agentmods.dev/badge/skills/abrahamadsk/fpt-mcp/asset-creation/github.svg)](https://agentmods.dev/skills/abrahamadsk/fpt-mcp/asset-creation)
Your own site
<a href="https://agentmods.dev/skills/abrahamadsk/fpt-mcp/asset-creation"><img src="https://agentmods.dev/badge/skills/abrahamadsk/fpt-mcp/asset-creation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-creation

Your own site · 80×15
<a href="https://agentmods.dev/skills/abrahamadsk/fpt-mcp/asset-creation"><img src="https://agentmods.dev/badge/skills/abrahamadsk/fpt-mcp/asset-creation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 144 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,986 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00144 $0.01986
Opus 5 $0.00072 $0.00993
Sonnet 5 $0.00029 $0.00397
Haiku 4.5 $0.00014 $0.00199

Measured 9d ago against content hash 6c1d299d90e7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade B, and why

asset-creation scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Subtle steeringmediumPrompt injection

Instructions that bias recommendations or shape behaviour without the user noticing.

- **Use MCP tools.** Never tell the user to do something manually if
src/fpt_mcp/skills/asset-creation/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset Creation Workflow

This skill defines the complete flow for creating 3D models from assets registered in ShotGrid. The goal is that the user never has to manually search for references or decide technical paths — the assistant does it for them, presenting clear options.

Context

The system has two MCP servers:

  • fpt-mcp: ShotGrid API (sg_find, sg_download, etc.)
  • maya-mcp: Maya + remote GPU (shape_generate_remote, shape_generate_text, maya_create_primitive, etc.)

Main Flow

Step 1: Identify the entity

Check if there is ShotGrid context in the message (it comes as JSON at the end of the prompt when launched from the Qt console via AMI). Look for fields like entity_type, entity_id, project_id.

If there is AMI context (entity_type + entity_id present):

  • You already have the entity. Skip to Step 2.

If there is NO context (the user wrote something like "create the dragon model"):

  • Extract from the user's text which asset to search for (name, type, description)
  • Use sg_find to search for matching Assets:
    sg_find(entity_type="Asset",
            filters=[["code", "contains", "<term>"]],
            fields=["id", "code", "sg_asset_type", "description", "image", "sg_status_list"])
    
  • If there are multiple results, present the list and ask the user to choose:
    Found these assets:
    1. Dragon_Hero (Character) — ID #1478
    2. Dragon_BG (Environment) — ID #1502
    3. Dragon_Prop (Prop) — ID #1489
    Which one?
    
  • If there is exactly one, confirm: "Found Asset 'Dragon_Hero' (#1478). Is this the one?"
  • If there are no results, inform and ask if they want to search differently or create a new one.

Step 2: Discover visual reference material

Once the entity is identified, search ALL available visual material. This is crucial because the quality of the 3D model directly depends on the reference used.

Execute these searches in parallel (or sequentially if not possible):

2a. Asset's own thumbnail:

sg_find(entity_type="Asset",
        filters=[["id", "is", <asset_id>]],
        fields=["image", "code", "description"])

The image field is the asset's main thumbnail.

Read the full file on GitHub · 198 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 198 lines · 144 tokens per session scan B 6c1d299d90e7

Subscribe to this mod's changes

asset-creation is a skill published in the GitHub repository abrahamADSK/fpt-mcp (1 stars, last pushed 23d ago), licensed MIT. It adds 144 tokens to every session and 1,986 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it B with 1 finding (subtle steering). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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