ship-review

ship-review is a skill for Claude Code from Acendas/shipyard. It costs 13 tokens per session (19,308 once invoked), scanned A, original, MIT.

A review and release workflow for checking completed work against a product specification. It can run tests and prepare evidence such as screenshots or a demonstration for approval.

In plain words
What is it for?
Use it to review finished work, run automated checks, inspect visual results, demonstrate the result, and prepare a release.
Why use it?
It helps find gaps between what was built and what was requested before release. It also makes approval depend on verification rather than an untested completion claim.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; mentions subagents; names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the shipyard plugin — 32 skills, 7 agents, 4 hooks shipped together

Good fit Use it to review finished work, run automated checks, inspect visual results, demonstrate the result, and prepare a release.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add Acendas/shipyard
Claude Code
/plugin install shipyard

Made for: Claude Code.

Or install shipyard, the plugin that ships this one along with the rest of its 32 skills, 7 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ship-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/acendas/shipyard/ship-review.svg)](https://agentmods.dev/skills/acendas/shipyard/ship-review)
Your own site
<a href="https://agentmods.dev/skills/acendas/shipyard/ship-review"><img src="https://agentmods.dev/badge/skills/acendas/shipyard/ship-review.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 19,308 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.19308
Opus 5 $0.00006 $0.09654
Sonnet 5 $0.00003 $0.03862
Haiku 4.5 $0.00001 $0.01931

Measured 7d ago against content hash fb151a0c04f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

ship-review scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

**Live-capture the dev server and E2E runs.** Anything you run here to observe behavior (dev server startup logs, E2E runner output, `curl` sanity checks against the running app) goes through `shipyard-logcap run <name>
plugins/shipyard/skills/ship-review/SKILL.md · 715 lines

How it starts

The opening of the file, as written. The whole thing — 715 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shipyard: Review & Verification

Verify completed work against spec. Auto-test, screenshot, demo to user, get approval.

Context

!shipyard-context review-context

Onboarding gate. If the bundled context contains SHIPYARD_ONBOARDING_REQUIRED=true, run the exact SHIPYARD_ONBOARDING_COMMAND once with Bash, report the CLI output to the user, and STOP. Do not infer setup state by reading or writing Shipyard state files; onboarding decisions are CLI-owned.

Paths. All Shipyard file ops use the absolute SHIPYARD_DATA prefix from the context block (no ~, $HOME, or shell variables). Bash is for project tests, git, and the shipyard-data CLI (cursor/sprint mutations, metrics, and archive-sprint). Never cd into the data directory before running shipyard-data commands — they resolve the data directory internally via git and env vars; cd-ing into a non-git directory breaks the resolver. Never use echo, printf, or shell redirects (>) to write state files.

The pipeline cursor, PROGRESS.md, and HANDOFF.md are CLI-owned — the model never writes them. A PreToolUse hook DENIES any Write/Edit targeting REVIEW-CURSOR.md, PROGRESS.md, or HANDOFF.md. The only writer is the shipyard-data cursor CLI, which validates the stage transition against the stage graph, runs the terminal-evidence gate + stale-cycle guard in-process (exit 3 with reasons on failure), appends the pipeline event atomically with the cursor write, re-renders PROGRESS.md, and prints the tick/terminal marker lines itself (stop marker guaranteed LAST). So: advance a tick with shipyard-data cursor advance review <stage> [k=v ...] [--note "<narrative>"]; do NOT emit pipeline_tick_completed/pipeline_terminal yourself and do NOT print your own ▶ TICK COMPLETE/▶ CYCLE COMPLETE markers — echo the CLI's output as the final lines of the tick. SPRINT.md frontmatter is mutated via shipyard-data sprint set <key> <value> (never a model Edit). Verdict files (verify/<F>-verdict.md) and other narrative artifacts stay model Writes. Use the Write tool (auto-approved for SHIPYARD_DATA) for those. When passing paths into spawned Agent prompts, substitute the literal SHIPYARD_DATA path.

Read the full file on GitHub · 715 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 715 lines · 13 tokens per session scan A fb151a0c04f3

Subscribe to this mod's changes

ship-review is a skill published in the GitHub repository Acendas/shipyard (2 stars, last pushed 25d ago), licensed MIT. It adds 13 tokens to every session and 19,308 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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