avatar

avatar is a skill for Claude Code, Codex from acnlabs/OpenPersona. It costs 0 tokens per session (1,079 once invoked), scanned A, original, MIT.

A connector between OpenPersona and an external avatar system. OpenPersona itself does not render or animate avatars; those capabilities come from the separately installed runtime.

In plain words
What is it for?
Use it to connect image, 3D, motion, or voice-avatar capabilities and to pass visual or control state between the host interface and the external runtime.
Why use it?
It keeps the persona system lightweight while allowing another runtime to provide visual embodiment and related controls.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Not installable on its own: it reads a path above its own folder, which only exists inside its repository. The line is export LIVING_CANVAS_AVATAR=../UI/images/samantha-avatar.png.

Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for avatar

README.md
[![agentmods](https://agentmods.dev/badge/skills/acnlabs/openpersona/avatar.svg)](https://agentmods.dev/skills/acnlabs/openpersona/avatar)
Your own site
<a href="https://agentmods.dev/skills/acnlabs/openpersona/avatar"><img src="https://agentmods.dev/badge/skills/acnlabs/openpersona/avatar.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01079
Opus 5 $0.00000 $0.00540
Sonnet 5 $0.00000 $0.00216
Haiku 4.5 $0.00000 $0.00108

Measured 6d ago against content hash 854f2a20fb5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

avatar scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/avatar-control.js, scripts/avatar-runtime.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

layers/faculties/avatar/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Avatar Faculty — Expression (External Skill Bridge)

This faculty bridges OpenPersona to an external avatar skill/runtime. OpenPersona does not implement rendering, lip-sync, or animation engines locally. It delegates those capabilities to the install source configured in faculty.json.

Intent

  • Provide a visual embodiment channel for the persona.
  • Support progressive forms: image -> 3D -> motion -> voice avatar.
  • Keep OpenPersona lightweight while allowing market-ready avatar runtimes to evolve independently.
  • Keep visual semantics portable through references/VISUAL-MANIFEST.md.
  • Keep avatar control semantics portable through references/AVATAR-CONTROL.md.

Install Source

Use the install source declared in faculty.json:

npx skills add avatar-runtime
# or directly from GitHub:
npx skills add github:acnlabs/avatar-runtime/skill/avatar-runtime

Runtime Behavior

If avatar skill is installed

  • Use the external avatar skill as the source of truth for commands, API usage, and runtime constraints.
  • Treat avatar rendering and animation as external capabilities.
  • Reflect current form/state to the host UI (e.g., active sensory icon states).

You can run the local bridge script:

# health check
node scripts/avatar-runtime.js health

# start session
node scripts/avatar-runtime.js start "$PERSONA_SLUG" image

# send text
node scripts/avatar-runtime.js text "<session-id>" "hello"

# query status + appearance patch for state.json
node scripts/avatar-runtime.js status "<session-id>"

# persist appearanceState into soul/state.json (runner CLI first, local fallback)
node scripts/avatar-runtime.js sync-state "<slug>" "<session-id>"

# keep syncing every 5 seconds (Ctrl+C to stop)
node scripts/avatar-runtime.js sync-loop "<slug>" "<session-id>" 5

# output baseline avatar control for a named mood preset
node scripts/avatar-control.js preset calm
node scripts/avatar-control.js preset focus
node scripts/avatar-control.js preset joy

# map agent state -> control.avatar.{face,emotion}
node scripts/avatar-control.js map '{"intent":"focus","mood":{"valence":0.1,"arousal":0.35,"intensity":0.7},"source":"agent"}'

# apply to demo state file (writes control + appearanceIntent)
node scripts/avatar-control.js apply demo/living-canvas.state.json preset focus

Read the full file on GitHub · 108 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 108 lines · 0 tokens per session scan A 854f2a20fb5d

Subscribe to this mod's changes

avatar is a skill published in the GitHub repository acnlabs/OpenPersona (49 stars, last pushed 25d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,079 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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