Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/adilkalam/orca/distillnpx skills add adilkalam/orca --skill distillgit clone --depth 1 https://github.com/adilkalam/orcaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/adilkalam/orca/distill)<a href="https://agentmods.dev/skills/adilkalam/orca/distill"><img src="https://agentmods.dev/badge/skills/adilkalam/orca/distill.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00049 | $0.01589 |
| Opus 5 | $0.00024 | $0.00794 |
| Sonnet 5 | $0.00010 | $0.00318 |
| Haiku 4.5 | $0.00005 | $0.00159 |
Grade A, and why
distill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
86% identical to distill — 24 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
MANDATORY PREPARATION
Run the cognition constraint loop (MANDATORY) — see ~/.claude/docs/reference/cognition-constraint-loop.md. (If design-builder loaded this skill only for craft reference, ignore this block and use the craft below.)
Invoke {{command_prefix}}impeccable — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run {{command_prefix}}impeccable teach first.
Assess Current State
Analyze what makes the design feel complex or cluttered:
-
Identify complexity sources:
- Too many elements: Competing buttons, redundant information, visual clutter
- Excessive variation: Too many colors, fonts, sizes, styles without purpose
- Information overload: Everything visible at once, no progressive disclosure
- Visual noise: Unnecessary borders, shadows, backgrounds, decorations
- Confusing hierarchy: Unclear what matters most
- Feature creep: Too many options, actions, or paths forward
-
Find the essence:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, {{ask_instruction}}
CRITICAL: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
Plan Simplification
Create a ruthless editing strategy:
- Core purpose: What's the ONE thing this should accomplish?
- Essential elements: What's truly necessary to achieve that purpose?
- Progressive disclosure: What can be hidden until needed?
- Consolidation opportunities: What can be combined or integrated?
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 140 lines · 49 tokens per session scan A 62c546daf592
distill is a skill published in the GitHub repository adilkalam/orca (2 stars, last pushed 1mo ago), licensed MIT. It adds 49 tokens to every session and 1,589 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to distill, differing in 24 lines, and is treated as a copy.
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chat-perf
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chat-pet-sprite-creation
Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.
cpu-profile-analysis
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