distill

distill is a skill for Claude Code from fengshao1227/ccg-workflow. It costs 49 tokens per session (1,337 once invoked), scanned A, original, MIT.

A design guide for simplifying interfaces by removing unnecessary elements, choices, and visual noise. It keeps the parts that matter most to the user’s main goal.

In plain words
What is it for?
Use it to declutter screens, simplify layouts, reduce competing actions, and make the most important information easier to find.
Why use it?
It helps reduce clutter and cognitive load when an interface feels busy, confusing, or harder to use than necessary.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the ccg plugin — 58 skills, 12 commands, 7 agents shipped together

Good fit Use it to declutter screens, simplify layouts, reduce competing actions, and make the most important information easier to find.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fengshao1227/ccg-workflow/distill
About the project

CCG is a command-line workflow engine that coordinates Claude, Codex, Gemini, and other models as specialized collaborators on coding tasks. It is used to analyze requests, choose a strategy, delegate work to model-specific roles, and combine their results. The catalogue entries provide the skills, commands, agents, and plugin that implement this workflow.

fengshao1227/ccg-workflow · 5,879 stars · on GitHub · ccg.fengshao1227.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fengshao1227/ccg-workflow --skill distill
Clone the repo
git clone --depth 1 https://github.com/fengshao1227/ccg-workflow

Made for: Claude Code.

Or install ccg, the plugin that ships this one along with the rest of its 58 skills, 12 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for distill

README.md
[![agentmods](https://agentmods.dev/badge/skills/fengshao1227/ccg-workflow/distill/github.svg)](https://agentmods.dev/skills/fengshao1227/ccg-workflow/distill)
Your own site
<a href="https://agentmods.dev/skills/fengshao1227/ccg-workflow/distill"><img src="https://agentmods.dev/badge/skills/fengshao1227/ccg-workflow/distill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for distill

Your own site · 80×15
<a href="https://agentmods.dev/skills/fengshao1227/ccg-workflow/distill"><img src="https://agentmods.dev/badge/skills/fengshao1227/ccg-workflow/distill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,337 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01337
Opus 5 $0.00024 $0.00668
Sonnet 5 $0.00010 $0.00267
Haiku 4.5 $0.00005 $0.00134

Measured 5d ago against content hash 64576eaaa0a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

distill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

  • distill — 100% identical, 2 lines differ
  • distill — 100% identical, 2 lines differ
  • distill — 97% identical, 7 lines differ
  • distill — 97% identical, 34 lines differ
  • distill — 97% identical, 7 lines differ
  • distill — 94% identical, 10 lines differ
  • distill — 94% identical, 10 lines differ
  • distill — 92% identical, 11 lines differ
templates/skills/impeccable/distill/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.

MANDATORY PREPARATION

Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first.


Assess Current State

Analyze what makes the design feel complex or cluttered:

  1. Identify complexity sources:

    • Too many elements: Competing buttons, redundant information, visual clutter
    • Excessive variation: Too many colors, fonts, sizes, styles without purpose
    • Information overload: Everything visible at once, no progressive disclosure
    • Visual noise: Unnecessary borders, shadows, backgrounds, decorations
    • Confusing hierarchy: Unclear what matters most
    • Feature creep: Too many options, actions, or paths forward
  2. Find the essence:

    • What's the primary user goal? (There should be ONE)
    • What's actually necessary vs nice-to-have?
    • What can be removed, hidden, or combined?
    • What's the 20% that delivers 80% of value?

If any of these are unclear from the codebase, Ask the user using AskUserQuestion.

CRITICAL: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.

Plan Simplification

Create a ruthless editing strategy:

  • Core purpose: What's the ONE thing this should accomplish?
  • Essential elements: What's truly necessary to achieve that purpose?
  • Progressive disclosure: What can be hidden until needed?
  • Consolidation opportunities: What can be combined or integrated?

IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.

Simplify the Design

Systematically remove complexity across these dimensions:

Information Architecture

  • Reduce scope: Remove secondary actions, optional features, redundant information
  • Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
  • Combine related actions: Merge similar buttons, consolidate forms, group related content
  • Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
  • Remove redundancy: If it's said elsewhere, don't repeat it here

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 122 lines · 49 tokens per session scan A 64576eaaa0a2

Subscribe to this mod's changes

distill is a skill published in the GitHub repository fengshao1227/ccg-workflow (5,879 stars, last pushed 6d ago), licensed MIT. It adds 49 tokens to every session and 1,337 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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