distill

distill is a skill for Claude Code, Codex from arnabdeypolimi/claude_code_setup. It costs 49 tokens per session (1,339 once invoked), scanned A, a copy of distill, MIT.

A design review guide for simplifying cluttered interfaces. It focuses on removing unnecessary elements, variations, visual noise, and competing choices so the main user goal is clearer.

In plain words
What is it for?
Use it to declutter pages, reduce competing buttons and styles, improve visual hierarchy, hide secondary options, and focus an interface on its primary task.
Why use it?
It helps identify what can be removed or combined when a screen feels overwhelming. This makes the remaining information and actions easier to understand.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arnabdeypolimi/claude_code_setup/distill
Any agent
npx skills add arnabdeypolimi/claude_code_setup --skill distill
Clone the repo
git clone --depth 1 https://github.com/arnabdeypolimi/claude_code_setup

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for distill

README.md
[![agentmods](https://agentmods.dev/badge/skills/arnabdeypolimi/claude_code_setup/distill.svg)](https://agentmods.dev/skills/arnabdeypolimi/claude_code_setup/distill)
Your own site
<a href="https://agentmods.dev/skills/arnabdeypolimi/claude_code_setup/distill"><img src="https://agentmods.dev/badge/skills/arnabdeypolimi/claude_code_setup/distill.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,339 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 72% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.01339
Opus 5 $0.00024 $0.00669
Sonnet 5 $0.00010 $0.00268
Haiku 4.5 $0.00005 $0.00134

Measured 3d ago against content hash dffb5ad02d3f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

distill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

72% identical to distill — 26 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/distill/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.

MANDATORY PREPARATION

Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first.


Assess Current State

Analyze what makes the design feel complex or cluttered:

  1. Identify complexity sources:

    • Too many elements: Competing buttons, redundant information, visual clutter
    • Excessive variation: Too many colors, fonts, sizes, styles without purpose
    • Information overload: Everything visible at once, no progressive disclosure
    • Visual noise: Unnecessary borders, shadows, backgrounds, decorations
    • Confusing hierarchy: Unclear what matters most
    • Feature creep: Too many options, actions, or paths forward
  2. Find the essence:

    • What's the primary user goal? (There should be ONE)
    • What's actually necessary vs nice-to-have?
    • What can be removed, hidden, or combined?
    • What's the 20% that delivers 80% of value?

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.

Plan Simplification

Create a ruthless editing strategy:

  • Core purpose: What's the ONE thing this should accomplish?
  • Essential elements: What's truly necessary to achieve that purpose?
  • Progressive disclosure: What can be hidden until needed?
  • Consolidation opportunities: What can be combined or integrated?

IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.

Simplify the Design

Systematically remove complexity across these dimensions:

Information Architecture

  • Reduce scope: Remove secondary actions, optional features, redundant information
  • Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
  • Combine related actions: Merge similar buttons, consolidate forms, group related content
  • Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
  • Remove redundancy: If it's said elsewhere, don't repeat it here

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 121 lines · 49 tokens per session scan A dffb5ad02d3f

Subscribe to this mod's changes

distill is a skill published in the GitHub repository arnabdeypolimi/claude_code_setup (4 stars, last pushed 3mo ago), licensed MIT. It adds 49 tokens to every session and 1,339 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 72% identical to distill, differing in 26 lines, and is treated as a copy.

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