incident-response

incident-response is a skill for Claude Code, Codex from aethrox/doctrine. It costs 95 tokens per session (1,319 once invoked), scanned A, original, MIT.

A process for handling a production incident, meaning a live problem affecting users or a service, from detection through recovery and a blameless postmortem.

In plain words
What is it for?
Use it to assign severity, coordinate incident-commander, communications, and operations roles, mitigate the problem, and document system improvements.
Why use it?
It separates declaring the incident, reducing user impact, finding the cause, and learning from the failure so these different jobs do not get confused.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the doctrine plugin — 33 skills shipped together

Good fit Use it to assign severity, coordinate incident-commander, communications, and operations roles, mitigate the problem, and document system improvements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aethrox/doctrine/incident-response
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aethrox/doctrine --skill incident-response
Clone the repo
git clone --depth 1 https://github.com/aethrox/doctrine

Made for: Claude Code, Codex.

Or install doctrine, the plugin that ships this one along with the rest of its 33 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for incident-response

README.md
[![agentmods](https://agentmods.dev/badge/skills/aethrox/doctrine/incident-response.svg)](https://agentmods.dev/skills/aethrox/doctrine/incident-response)
Your own site
<a href="https://agentmods.dev/skills/aethrox/doctrine/incident-response"><img src="https://agentmods.dev/badge/skills/aethrox/doctrine/incident-response.svg" alt="Measured on agentmods" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,319 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01319
Opus 5 $0.00048 $0.00660
Sonnet 5 $0.00019 $0.00264
Haiku 4.5 $0.00010 $0.00132

Measured 8d ago against content hash 6fd337415190, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

incident-response scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/incident-response/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Incident Response

An incident is a sequence of distinct phases, each with a different job; declaring it is not the same task as fixing it, and fixing it is not the same task as understanding why it happened. The postmortem investigates the system, never a person: "who broke it" is the wrong question; "what condition in the system allowed this to break, and how do we change that condition" is the right one. This builds on observability's alert/runbook phase (that's how an incident gets detected and where the first response steps live) but covers the incident's lifecycle after that point.

Phase 1: Detect and declare

  • Assign a severity at declaration time, sized to actual user impact, not to how alarming the alert sounds: SEV1 (full outage or data loss, all hands, immediate), SEV2 (significant degradation, a subset of users or a non-critical path), SEV3 (minor, workaround exists, no active user harm). The severity gates how much process kicks in; a SEV3 doesn't need the full incident-commander machinery below.
  • Bias toward declaring early. A cheap early declaration that turns out to be a false alarm costs a few minutes; a real incident left undeclared because "it might resolve itself" costs the response time that could have started sooner.
  • Anyone who spots the signal can declare; don't gate declaration behind a single role being available, or the incident sits unacknowledged while that person is found.

Phase 2: Roles

For anything above the smallest severity, split the response into roles so one person isn't simultaneously debugging, fielding questions, and deciding what to tell stakeholders:

  • Incident commander (IC). Owns the response's shape: coordinates who's doing what, makes the call on mitigation actions, decides when to escalate or de-escalate. The IC does not have to be the most senior engineer in the room or the one who best understands the failing system: the IC's job is coordination, not diagnosis.
  • Ops / subject-matter responder(s). Actually investigates and mitigates, reporting status to the IC rather than making unilateral calls that change the incident's shape.
  • Communications lead (above the smallest severity). Keeps stakeholders and status pages updated on a cadence, so the ops responders aren't interrupted every few minutes for a status update they don't have time to give.

Read the full file on GitHub · 54 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 54 lines · 95 tokens per session scan A 6fd337415190

Subscribe to this mod's changes

incident-response is a skill published in the GitHub repository aethrox/doctrine (18 stars, last pushed 27d ago), licensed MIT. It adds 95 tokens to every session and 1,319 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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