spec-to-tickets

spec-to-tickets is a skill for Claude Code, Codex from aethrox/doctrine. It costs 95 tokens per session (1,198 once invoked), scanned A, original, MIT.

A planning workflow that turns an agreed product plan into a written specification and small end-to-end work tickets. It uses written readiness and completion checklists.

In plain words
What is it for?
Use it to document the problem, scope, constraints, and non-goals, then split the work into tracer-bullet tickets that each deliver a complete slice.
Why use it?
It prevents repeated discovery discussions, unclear tasks, and disagreements about when work is ready to start or truly finished.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the doctrine plugin — 34 skills shipped together

Good fit Use it to document the problem, scope, constraints, and non-goals, then split the work into tracer-bullet tickets that each deliver a complete slice.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aethrox/doctrine/spec-to-tickets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aethrox/doctrine --skill spec-to-tickets
Clone the repo
git clone --depth 1 https://github.com/aethrox/doctrine

Made for: Claude Code, Codex.

Or install doctrine, the plugin that ships this one along with the rest of its 34 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spec-to-tickets

README.md
[![agentmods](https://agentmods.dev/badge/skills/aethrox/doctrine/spec-to-tickets/github.svg)](https://agentmods.dev/skills/aethrox/doctrine/spec-to-tickets)
Your own site
<a href="https://agentmods.dev/skills/aethrox/doctrine/spec-to-tickets"><img src="https://agentmods.dev/badge/skills/aethrox/doctrine/spec-to-tickets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spec-to-tickets

Your own site · 80×15
<a href="https://agentmods.dev/skills/aethrox/doctrine/spec-to-tickets"><img src="https://agentmods.dev/badge/skills/aethrox/doctrine/spec-to-tickets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,198 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01198
Opus 5 $0.00048 $0.00599
Sonnet 5 $0.00019 $0.00240
Haiku 4.5 $0.00010 $0.00120

Measured 12d ago against content hash 011bfee13f9c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

spec-to-tickets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/spec-to-tickets/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Spec to Tickets

A spec synthesizes what's already been decided; it does not re-interview the user from scratch. And a ticket is not "ready to start" or "done" by feel; both are gated by a written, agreed checklist, so two people (or two sessions) apply the same bar instead of a different one each time.

Phase 1: Synthesize the spec

Pull together what the conversation, plan, or existing notes have already established (problem statement, scope, explicit non-goals, and any real constraints (technical, timeline, dependency)) into one written document. This is a synthesis step, not a fresh discovery interview: if a genuine open question surfaces that nothing already discussed has answered, ask it once, narrowly, rather than re-covering ground already settled. Write the spec and its tickets without em dashes, using a comma, colon, period, or a reworded sentence instead.

A spec worth ticketing states:

  • The problem, in one or two sentences: what's wrong or missing, for whom.
  • Scope, concretely enough that a reader can tell what's in and what's out.
  • Non-goals: explicitly named, not left to be inferred. An unstated non-goal is the most common source of scope creep once tickets are underway.
  • Constraints that shape the solution (a deadline, a system that can't change, a dependency on another team).

Phase 2: Slice into tracer-bullet tickets

A tracer bullet ticket is a thin, complete slice through the whole system (enough to prove the path works end-to-end) rather than a horizontal layer (all the backend work, then all the frontend work). Slice work the same way tdd builds it: one vertical slice, working and demonstrable, before the next.

For each ticket:

  • State what it delivers as a testable outcome, not a task description; "a user can submit the form and see a confirmation" instead of "build the form."
  • Declare its blocking edges explicitly: which other tickets must land first, and why. A dependency left implicit is a dependency someone starts working around instead of respecting.
  • Keep it small enough to land in one focused work session; a ticket that can't be described in a sentence or two is usually two tickets wearing one number.

Read the full file on GitHub · 71 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 71 lines · 95 tokens per session scan A 011bfee13f9c

Subscribe to this mod's changes

spec-to-tickets is a skill published in the GitHub repository aethrox/doctrine (18 stars, last pushed yesterday), licensed MIT. It adds 95 tokens to every session and 1,198 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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