accessibility-patterns

accessibility-patterns is a skill for Claude Code from ahmed3elshaer/everything-claude-code-mobile. It costs 35 tokens per session (2,100 once invoked), scanned A, original, MIT.

A guide to making Android and iOS apps usable with screen readers, larger text, accessible touch areas, and good color contrast.

In plain words
What is it for?
Use it when building accessible mobile screens, labels, headings, dynamic updates, and interactive controls.
Why use it?
It helps developers avoid interfaces that people with disabilities cannot read, understand, or operate.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-claude-code-mobile plugin — 46 skills, 35 commands, 27 agents, 2 hooks, 3 MCP servers shipped together

Good fit Use it when building accessible mobile screens, labels, headings, dynamic updates, and…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ahmed3elshaer/everything-claude-code-mobile/accessibility-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ahmed3elshaer/everything-claude-code-mobile --skill accessibility-patterns
Clone the repo
git clone --depth 1 https://github.com/ahmed3elshaer/everything-claude-code-mobile

Made for: Claude Code.

Or install everything-claude-code-mobile, the plugin that ships this one along with the rest of its 46 skills, 35 commands, 27 agents, 2 hooks, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for accessibility-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/accessibility-patterns.svg)](https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/accessibility-patterns)
Your own site
<a href="https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/accessibility-patterns"><img src="https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/accessibility-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,100 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.02100
Opus 5 $0.00017 $0.01050
Sonnet 5 $0.00007 $0.00420
Haiku 4.5 $0.00003 $0.00210

Measured 3d ago against content hash f2684d3877aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

accessibility-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/accessibility-patterns/SKILL.md · 389 lines

How it starts

The opening of the file, as written. The whole thing — 389 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Accessibility Patterns

Android / Jetpack Compose

Content Descriptions

// Images and icons must have content descriptions
Image(
    painter = painterResource(R.drawable.profile_photo),
    contentDescription = "User profile photo"
)

Icon(
    imageVector = Icons.Default.Settings,
    contentDescription = "Open settings"
)

// Decorative elements use null
Image(
    painter = painterResource(R.drawable.decorative_divider),
    contentDescription = null // purely decorative
)

Semantics Modifier

// Custom semantic properties
Box(
    modifier = Modifier.semantics {
        contentDescription = "User card for Alice Johnson, 3 unread messages"
        stateDescription = "Expanded"
    }
)

// Heading hierarchy for screen reader navigation
Text(
    text = "Account Settings",
    style = MaterialTheme.typography.headlineMedium,
    modifier = Modifier.semantics { heading() }
)

// Live region for dynamic content updates
Text(
    text = "Items in cart: $count",
    modifier = Modifier.semantics {
        liveRegion = LiveRegionMode.Polite
    }
)

// Assertive live region for critical updates
Text(
    text = errorMessage,
    modifier = Modifier.semantics {
        liveRegion = LiveRegionMode.Assertive
    }
)

Minimum Touch Target Size

// Material 3 enforces 48dp minimum automatically for clickable elements
// For custom elements, ensure minimum size:
IconButton(
    onClick = { /* action */ },
    modifier = Modifier.sizeIn(minWidth = 48.dp, minHeight = 48.dp)
) {
    Icon(Icons.Default.Close, contentDescription = "Close dialog")
}

// Small icon with expanded touch target
Box(
    modifier = Modifier
        .size(48.dp)
        .clickable(onClick = { /* action */ }),
    contentAlignment = Alignment.Center
) {
    Icon(
        imageVector = Icons.Default.Info,
        contentDescription = "More information",
        modifier = Modifier.size(24.dp)
    )
}

Grouping and Merging Semantics

// Merge child semantics into a single announcement
Row(
    modifier = Modifier
        .clearAndSetSemantics {
            contentDescription = "Alice Johnson, Software Engineer, Online"
        }
        .clickable { onUserClick() }
) {
    Avatar(url = user.avatarUrl)
    Column {
        Text(user.name)
        Text(user.title)
    }
    OnlineIndicator(isOnline = user.isOnline)
}

// Role assignment
Box(
    modifier = Modifier
        .clickable { onAction() }
        .semantics { role = Role.Button }
) {
    Text("Custom Button")
}

// Tab role
Text(
    text = tabTitle,
    modifier = Modifier
        .clickable { onTabSelect() }
        .semantics {
            role = Role.Tab
            selected = isSelected
        }
)

Read the full file on GitHub · 389 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 389 lines · 35 tokens per session scan A f2684d3877aa

Subscribe to this mod's changes

accessibility-patterns is a skill published in the GitHub repository ahmed3elshaer/everything-claude-code-mobile (65 stars, last pushed 2mo ago), licensed MIT. It adds 35 tokens to every session and 2,100 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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