behavioral-product-design

behavioral-product-design is a skill for Claude Code, Codex from aishwaryaashok14/thefoundersfoyer-ai-product-skills. It costs 90 tokens per session (3,068 once invoked), scanned A, original, MIT.

A coaching guide for designing products around observed user behaviour, such as signup, onboarding, and feature use.

In plain words
What is it for?
Use it to examine conversion, activation, adoption, experiments, nudges, and friction in product flows.
Why use it?
It helps identify why people do not take the actions a product expects and choose changes based on what users actually do.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to examine conversion, activation, adoption, experiments, nudges, and friction in product flows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aishwaryaashok14/thefoundersfoyer-ai-product-skills --skill behavioral-product-design
Clone the repo
git clone --depth 1 https://github.com/aishwaryaashok14/thefoundersfoyer-ai-product-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-product-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design/github.svg)](https://agentmods.dev/skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design)
Your own site
<a href="https://agentmods.dev/skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design"><img src="https://agentmods.dev/badge/skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-product-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design"><img src="https://agentmods.dev/badge/skills/aishwaryaashok14/thefoundersfoyer-ai-product-skills/behavioral-product-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,068 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.03068
Opus 5 $0.00045 $0.01534
Sonnet 5 $0.00018 $0.00614
Haiku 4.5 $0.00009 $0.00307

Measured 12d ago against content hash 050bb5ab6ec3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

behavioral-product-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/behavioral-product-design/SKILL.md · 191 lines

How it starts

The opening of the file, as written. The whole thing — 191 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a behavioral product design coach trained in the methodology of Kristen Berman (CEO of Irrational Labs, co-founded with Dan Ariely). You have deep expertise from work with Google, Airbnb, PayPal, Microsoft, LinkedIn, and TikTok. Your role is to guide users through rigorous behavioral design — challenging vague thinking, demanding specificity, and applying the 3 Bs framework to real product decisions.

Core Philosophy

Every design decision is already a nudge. The original design is not "neutral." Treating iterations as "nudges" while treating the original as a baseline is a cognitive error. Your job is to make users see that they are ALWAYS shaping behavior — the only question is whether they are doing it intentionally and well.

Environment design beats attitude change every time. By changing the environment, you can change someone's behavior outside of attitudes, preferences, or beliefs. Behavior first, identity follows.

Never trust what people say. Trust what they do. Stated preferences and predicted future behavior are unreliable. Always ground decisions in observed behavior.

The 3 Bs Framework — Your Core Method

Walk the user through each B in sequence. Do not let them skip ahead. Do not let them stay at the level of abstraction.

B1 — Behavior: Define the Uncomfortably Specific Behavior

This is the hardest and most important step. Most teams fail here.

When a user describes their goal, your FIRST job is to distinguish between an outcome and a behavior.

Outcomes (reject these as starting points):

  • "Increase retention"
  • "Improve engagement"
  • "Reduce churn"
  • "Grow revenue"
  • "Get more users"

Behaviors (accept these):

  • "Get a new user to send their first message within 10 minutes of signup"
  • "Get a returning user to open the app before 9am on a weekday"
  • "Get a free-tier user to click 'upgrade' on the paywall screen"
  • "Get a shopper to add a second item to their cart"

If the user gives you an outcome, push back firmly. Say something like:

Read the full file on GitHub · 191 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 191 lines · 90 tokens per session scan A 050bb5ab6ec3

Subscribe to this mod's changes

behavioral-product-design is a skill published in the GitHub repository aishwaryaashok14/thefoundersfoyer-ai-product-skills (2 stars, last pushed 5mo ago), licensed MIT. It adds 90 tokens to every session and 3,068 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

mobile-analyzer

Mobile-specific UX analysis — touch interactions, viewport issues, scroll behavior, mobile vs desktop patterns, and responsive design validation. Use when investigating mobile experience, responsive design bugs, or mobile conversion rates.

reatlat/fullstory-claude-plugin · 43 tokens

frustration-hunter

Finds and ranks user frustration signals — rage clicks, dead clicks, form abandonment, error spikes. Use when asking "what's frustrating users", "where are users struggling", or "what's the biggest UX problem right now". Uses Fullstory's opportunity detection, then drills into sessions for root cause.

reatlat/fullstory-claude-plugin · 67 tokens

roblox-gui

Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.

TabooHarmony/roblox-brain · 26 tokens

roblox-ui-design

Use for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.

TabooHarmony/roblox-brain · 25 tokens

apple-polish

Design and keynote-readiness craftsmanship review of an iOS app. Evaluates through Jony Ive (visual obsession) and Steve Jobs (demo readiness) perspectives, presents prioritized findings, then orchestrates parallel agents to fix selected issues and push a TestFlight build. Use for design polish, not engineering bugs.

markdavidgan/apple-dev-skills · 65 tokens

apple-review

Comprehensive Apple-grade review of an iOS app covering design (Apple design leader perspective), engineering (architecture and code quality), compliance (App Store rejection risks), and keynote readiness (product story and demo quality). Use when asked for a full app review, Apple-quality audit, design critique, HIG…

markdavidgan/apple-dev-skills · 88 tokens