godogen

godogen is a skill for Claude Code from akillness/jeo-skills. It costs 216 tokens per session (3,483 once invoked), scanned C, original, no licence file.

A publishing tool that turns a game description into an automated build project for Godot 4, Bevy, or Babylon.js. Godot is a game engine, Bevy is a Rust game engine, and Babylon.js is a TypeScript web graphics framework.

In plain words
What is it for?
It helps check the toolchain and API keys, publish a new game repository, and refresh an existing game build in C#, Rust, or TypeScript.
Why use it?
Starting a game project requires choosing a technology, preparing tools, and creating a repository before development can begin. This handles that publishing step and can refresh an existing project safely.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It helps check the toolchain and API keys, publish a new game repository, and refresh an existing game build in C#, Rust, or TypeScript.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/akillness/jeo-skills/godogen
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add akillness/jeo-skills --skill godogen
Clone the repo
git clone --depth 1 https://github.com/akillness/jeo-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godogen

README.md
[![agentmods](https://agentmods.dev/badge/skills/akillness/jeo-skills/godogen/github.svg)](https://agentmods.dev/skills/akillness/jeo-skills/godogen)
Your own site
<a href="https://agentmods.dev/skills/akillness/jeo-skills/godogen"><img src="https://agentmods.dev/badge/skills/akillness/jeo-skills/godogen/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godogen

Your own site · 80×15
<a href="https://agentmods.dev/skills/akillness/jeo-skills/godogen"><img src="https://agentmods.dev/badge/skills/akillness/jeo-skills/godogen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 216 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,483 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00216 $0.03483
Opus 5.5 $0.00086 $0.01393
Sonnet 5.5 $0.00043 $0.00697
Haiku 4.5 $0.00022 $0.00348

Measured 1mo ago against content hash 29808f86792e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

godogen scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/cost-estimate.py, scripts/godogen.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

2. **Treat `--force` as destructive.** Upstream runs `rm -rf` on the resolved target.
.agent-skills/godogen/SKILL.md · 294 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 294 lines · 216 tokens per session scan C 29808f86792e

Subscribe to this mod's changes

godogen is a skill published in the GitHub repository akillness/jeo-skills (52 stars, last pushed 3d ago), with no licence file. It adds 216 tokens to every session and 3,483 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

bevy-ecs

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions…

gamedev-skills/awesome-gamedev-agent-skills · 100 tokens

tauri-expert

Expert guide for Tauri 2.x / 2.12+ cross-platform desktop and mobile development: Rust 1.90+ MSRV, IPC Channel streaming, onpermissionrequest handlers, App-Bound domains, and Capabilities security / Panduan ahli pengembangan desktop dan mobile Tauri 2.x / 2.12+.

roedyrustam/vibes-plug · 73 tokens

ags-ambient

Ambient is an open-source cross-platform runtime and multiplayer game engine for building, deploying, and sharing high-performance games. It is built primarily in Rust and uses WebAssembly and WebGPU.

1llu50ry/mcp-gamehacking · 41 tokens

bevy-ecs-patterns

Use when writing Bevy (Rust ECS) game code - pin and respect the repo's minor version, plugins/systems/queries/resources, schedules with FixedUpdate and Time, states and run conditions, messages vs observers across versions, required components, testing systems with App::update and a manual time strategy, compile-time…

makifbaysal/tasktrooper · 74 tokens

bevy-game-engine

Bevy game engine: ECS, rendering, input, and asset management. Use when building Bevy games, working with entities/components/systems, or mentioning Rust gamedev or 2D/3D games.

laurigates/claude-plugins · 48 tokens

bevy-ecs-patterns

Advanced Bevy ECS: complex queries, system scheduling, change detection, and performance tuning. Use when optimizing Bevy architecture or implementing complex game systems.

laurigates/claude-plugins · 37 tokens