transitions

transitions is a skill for Claude Code, Codex from alebgl77/claude-inc. It costs 112 tokens per session (1,175 once invoked), scanned A, original, MIT.

A reusable CSS and JavaScript motion system for interface changes such as appearing, disappearing, reordering, and drawing attention. It defines shared timing and easing values and includes reduced-motion behavior for people who ask their device to limit animation.

In plain words
What is it for?
Adding motion to modals, dropdowns, lists, page loads, feedback states, entrances, exits, and error emphasis with copy-paste code patterns.
Why use it?
It makes animations consistent across an interface instead of having each component move differently. It also provides a defined accessibility fallback for users who prefer less motion.

Skill for Claude CodeCodex

Part of the claude-inc plugin — 50 skills, 3 commands, 8 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/alebgl77/claude-inc/transitions
Any agent
npx skills add alebgl77/claude-inc --skill transitions
Clone the repo
git clone --depth 1 https://github.com/alebgl77/claude-inc

Made for: Claude Code, Codex.

Or install claude-inc, the plugin that ships this one along with the rest of its 50 skills, 3 commands, 8 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for transitions

README.md
[![agentmods](https://agentmods.dev/badge/skills/alebgl77/claude-inc/transitions.svg)](https://agentmods.dev/skills/alebgl77/claude-inc/transitions)
Your own site
<a href="https://agentmods.dev/skills/alebgl77/claude-inc/transitions"><img src="https://agentmods.dev/badge/skills/alebgl77/claude-inc/transitions.svg" alt="Measured on agentmods" height="20"></a>
Per session 112 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,175 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00112 $0.01175
Opus 5 $0.00056 $0.00588
Sonnet 5 $0.00022 $0.00235
Haiku 4.5 $0.00011 $0.00118

Measured 5d ago against content hash 3cc0e2b97f23, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

transitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/transitions/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Transitions — Motion Artist

"CSS motion library"

When to use

  • A UI works but feels dead or abrupt — "make it feel alive", "everything just pops in".
  • Motion exists but is chaotic — "every component animates differently, unify it".
  • Specific effects are requested — "animate this modal / dropdown / list / page load".
  • Accessibility review flagged motion — "we need prefers-reduced-motion support".

Workflow

  1. Audit what changes. List every state change in the UI — appear, disappear, reorder, attention. Motion attaches to changes, not to components.
  2. Define duration tokens. --motion-fast: 120ms for micro-feedback (hover, press), --motion-base: 200ms for most transitions, --motion-slow: 320ms for entrances and large surfaces. Exits run roughly 20% faster than their enters.
  3. Define easing tokens. Standard cubic-bezier(0.2, 0, 0, 1) for most moves; decelerate cubic-bezier(0, 0, 0, 1) for entrances; spring cubic-bezier(0.34, 1.56, 0.64, 1) reserved for playful emphasis — at most once per view.
  4. Build the pattern set. Enter: fade-rise 8px, scale-in 0.96→1. Exit: fade-fall, faster. Emphasis: one pulse, or one shake for errors — never looping. Only transform and opacity ever animate; layout properties are off-limits.
  5. Set stagger rules. Lists stagger 30–40ms per item, total capped at 400ms; past ten items, stagger the first eight and land the rest together.
  6. Write the reduced-motion fallback. Under prefers-reduced-motion: reduce, collapse animations to fast opacity fades — never delete feedback entirely.
  7. Emit the library. motion.css (tokens + patterns) and a trigger snippet (IntersectionObserver scroll-ins, class-toggle helpers), with a one-line usage note per pattern: what it is for, what it must never be used for.

Output format

/* motion.css — tokens */
:root {
  --motion-fast: 120ms;
  --motion-base: 200ms;
  --motion-slow: 320ms;
  --ease-standard: cubic-bezier(0.2, 0, 0, 1);
  --ease-decelerate: cubic-bezier(0, 0, 0, 1);
  --ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1);
}
/* enter — use for: content appearing; never for: hover feedback */
.enter-rise { animation: rise var(--motion-slow) var(--ease-decelerate) both; }
@keyframes rise { from { opacity: 0; transform: translateY(8px); } }
/* stagger — set style="--i: n" per item; cap the cascade at 400ms */
.stagger > * { animation-delay: calc(var(--i, 0) * 35ms); }
/* reduced motion — feedback stays, movement goes */
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 1ms !important;
    transition-duration: 80ms !important;
  }
}

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 90 lines · 112 tokens per session scan A 3cc0e2b97f23

Subscribe to this mod's changes

transitions is a skill published in the GitHub repository alebgl77/claude-inc (14 stars, last pushed 3d ago), licensed MIT. It adds 112 tokens to every session and 1,175 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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