cinemachine

cinemachine is a skill for Claude Code, Codex from AlexeyPerov/Unity-Open-MCP. It costs 0 tokens per session (1,534 once invoked), scanned A, original, MIT.

A bridge for controlling Unity Cinemachine, a camera system for managing game cameras, from an AI agent.

In plain words
What is it for?
Working with Cinemachine 3.x camera setups and components in Unity projects.
Why use it?
It lets an agent configure Cinemachine in an open Unity project while clearly reporting when the required 3.x package is missing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Working with Cinemachine 3.x camera setups and components in Unity projects.

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Install with agentmods
npx agentmods add skills/alexeyperov/unity-open-mcp/cinemachine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlexeyPerov/Unity-Open-MCP --skill cinemachine
Clone the repo
git clone --depth 1 https://github.com/AlexeyPerov/Unity-Open-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinemachine

README.md
[![agentmods](https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/cinemachine/github.svg)](https://agentmods.dev/skills/alexeyperov/unity-open-mcp/cinemachine)
Your own site
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/cinemachine"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/cinemachine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cinemachine

Your own site · 80×15
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/cinemachine"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/cinemachine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,534 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01534
Opus 5 $0.00000 $0.00767
Sonnet 5 $0.00000 $0.00307
Haiku 4.5 $0.00000 $0.00153

Measured 9d ago against content hash 13f17cb177be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

cinemachine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/extensions/cinemachine/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Open MCP — Cinemachine Extension

Skill for AI agents driving the Unity Cinemachine package (com.unity.cinemachine ≥ 3.x) in a Unity project through the unity-open-mcp MCP server.

This domain is reflection-gated and opt-in. Unlike other domain packs, the bridge assembly always compiles — but each tool detects Cinemachine 3.x presence at call time. When 3.x is absent (package missing or Cinemachine 2.x installed), every tool returns a clear install / upgrade error envelope. The tool group is hidden from ListTools until the connected session activates it.

Preconditions

  • Unity Editor is open with the target project.
  • unity_open_mcp_ping returns connected: true.
  • The project has com.unity.cinemachine ≥ 3.x installed. Cinemachine 2.x is not supported — the tools return cinemachine_3x_required when 2.x is detected. If capabilities reports the cinemachine group as compiled in but a tool returns cinemachine_package_required, install the package via the Package Manager.
  • The cinemachine tool group is activated — call unity_open_mcp_manage_tools(action="activate", group="cinemachine") before invoking any cinemachine_* tool. Fresh sessions start with two default-on groups (core and gate-and-verify); activate the other groups you need on demand.

Tool prefix

All tools in this pack use unity_open_mcp_cinemachine_*. Mutating tools accept the standard paths_hint (the host's scene path) and run the full gate path; the read-only tool (cinemachine_camera_list) is gate-free.

Vocabulary

A CinemachineCamera (3.x) is the virtual camera component. It composes a camera shot from four pipeline slots:

  • Body — position control (e.g. CinemachineFollow, CinemachineFramingTransposer, CinemachineHardLockToTarget).
  • Aim — rotation control (e.g. CinemachineRotationComposer, CinemachineHardLookAtTarget).
  • Noise — shake / handheld motion (e.g. CinemachineBasicMultiChannelPerlin).
  • Lens — field of view, near/far clip, dutch (roll).

Read the full file on GitHub · 123 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 123 lines · 0 tokens per session scan A 13f17cb177be

Subscribe to this mod's changes

cinemachine is a skill published in the GitHub repository AlexeyPerov/Unity-Open-MCP (12 stars, last pushed 11d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,534 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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