inputsystem

inputsystem is a skill for Claude Code, Codex from AlexeyPerov/Unity-Open-MCP. It costs 0 tokens per session (1,768 once invoked), scanned A, original, MIT.

A connector that lets an AI agent work with Unity's Input System, the package that handles keyboard, controller, mouse, touch, and other game input.

In plain words
What is it for?
Managing input settings and input-related objects in a Unity project through the connected Unity Editor.
Why use it?
It removes the need to configure and change input actions manually in the Unity Editor. The project must have the Input System available and correctly enabled.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Managing input settings and input-related objects in a Unity project through the connected Unity Editor.

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Install with agentmods
npx agentmods add skills/alexeyperov/unity-open-mcp/inputsystem
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlexeyPerov/Unity-Open-MCP --skill inputsystem
Clone the repo
git clone --depth 1 https://github.com/AlexeyPerov/Unity-Open-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inputsystem

README.md
[![agentmods](https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/inputsystem/github.svg)](https://agentmods.dev/skills/alexeyperov/unity-open-mcp/inputsystem)
Your own site
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/inputsystem"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/inputsystem/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for inputsystem

Your own site · 80×15
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/inputsystem"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/inputsystem.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,768 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01768
Opus 5.5 $0.00000 $0.00707
Sonnet 5.5 $0.00000 $0.00354
Haiku 4.5 $0.00000 $0.00177

Measured 1mo ago against content hash 0fc4e8fe78d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

inputsystem scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/extensions/inputsystem/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Open MCP — Input System Extension

Skill for AI agents driving the Unity Input System in a project through the unity-open-mcp MCP server.

This domain is embedded in the bridge and opt-in. Its tools compile in only when the project has com.unity.inputsystem installed (the bridge sets the UNITY_OPEN_MCP_EXT_INPUTSYSTEM define automatically). Its tool group is hidden from ListTools until the connected session activates it.

Preconditions

  • Unity Editor is open with the target project.
  • unity_open_mcp_ping returns connected: true.
  • The project has com.unity.inputsystem installed. If capabilities reports the input-system group as available: false, install the package and let the bridge recompile.
  • The input-system tool group is activated — call unity_open_mcp_manage_tools(action="activate", group="input-system") before invoking any inputsystem_* tool. Fresh sessions start with two default-on groups (core and gate-and-verify); activate the other groups you need on demand.
  • The Unity project has com.unity.inputsystem available.
  • ProjectSettings/ProjectSettings.asset has activeInputHandler set to a valid value: 0 (Old Input Manager), 1 (Input System only), or 2 (Both). A value of -1 (Unity's "not configured" sentinel) makes the Input System throw ArgumentException: Invalid value of 'activeInputHandler' setting: -1 in its static constructor on every editor update, which blocks the bridge from loading. If you see that exception in read_compile_errors / the console, set activeInputHandler: 2 directly in the asset file (or use settings_set_player with activeInputHandling: "both" once the bridge is up).

Tool prefix

All tools in this pack use unity_open_mcp_inputsystem_*. Mutating tools target a .inputactions asset path — every mutator runs the full gate path with paths_hint scoped to that asset; the read-only tool (inputsystem_get) is gate-free.

What is an InputActionAsset?

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 119 lines · 0 tokens per session scan A 0fc4e8fe78d8

Subscribe to this mod's changes

inputsystem is a skill published in the GitHub repository AlexeyPerov/Unity-Open-MCP (17 stars, last pushed 14d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,768 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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