probuilder

probuilder is a skill for Claude Code, Codex from AlexeyPerov/Unity-Open-MCP. It costs 0 tokens per session (1,649 once invoked), scanned A, original, MIT.

A bridge for controlling Unity ProBuilder, a modeling tool for making and editing simple 3D geometry, from an AI agent.

In plain words
What is it for?
Creating or modifying ProBuilder geometry and scene objects in Unity projects where the ProBuilder package is installed.
Why use it?
It lets an agent perform ProBuilder work in an open Unity project through the Unity connection.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/alexeyperov/unity-open-mcp/probuilder
Any agent
npx skills add AlexeyPerov/Unity-Open-MCP --skill probuilder
Clone the repo
git clone --depth 1 https://github.com/AlexeyPerov/Unity-Open-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for probuilder

README.md
[![agentmods](https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/probuilder.svg)](https://agentmods.dev/skills/alexeyperov/unity-open-mcp/probuilder)
Your own site
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/probuilder"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/probuilder.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,649 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01649
Opus 5 $0.00000 $0.00825
Sonnet 5 $0.00000 $0.00330
Haiku 4.5 $0.00000 $0.00165

Measured 5d ago against content hash efabb838e149, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

probuilder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/extensions/probuilder/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Open MCP — ProBuilder Extension

Skill for AI agents driving Unity ProBuilder in a project through the unity-open-mcp MCP server.

This domain is embedded in the bridge and opt-in. Its tools compile in only when the project has com.unity.probuilder installed (the bridge sets the UNITY_OPEN_MCP_EXT_PROBUILDER define automatically). Its tool group is hidden from ListTools until the connected session activates it.

Preconditions

  • Unity Editor is open with the target project.
  • unity_open_mcp_ping returns connected: true.
  • The project has com.unity.probuilder installed. If capabilities reports the probuilder group as available: false, install the package and let the bridge recompile.
  • The probuilder tool group is activated — call unity_open_mcp_manage_tools(action="activate", group="probuilder") before invoking any probuilder_* tool. Fresh sessions start with two default-on groups (core and gate-and-verify); activate the other groups you need on demand.
  • The Unity project has com.unity.probuilder available.

Tool prefix

All tools in this pack use unity_open_mcp_probuilder_*. Mutating tools target a scene GameObject — every mutator runs the full gate path with paths_hint scoped to the host's scene path; the read-only tool (probuilder_get_mesh_info) is gate-free.

Face selection: indices vs direction

Every face-targeting tool (extrude, delete_faces, set_face_material) accepts either:

  • face_indices: [0, 2, 4] — explicit indices. Pass them if you have called get_mesh_info and know exactly which faces you want.
  • face_direction: "Up" — semantic selection by face normal. One of Up / Down / Left / Right / Forward / Back.

Passing both returns conflicting_selection. Passing neither returns missing_parameter. Out-of-range indices return invalid_face_indices (with the offending values and the valid range). Direction selection uses a ~45° tolerance — faces whose normal is close to the axis are included; faces that match no axis are bucketed under other in get_mesh_info.

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 106 lines · 0 tokens per session scan A efabb838e149

Subscribe to this mod's changes

probuilder is a skill published in the GitHub repository AlexeyPerov/Unity-Open-MCP (12 stars, last pushed 8d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,649 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

develop-web-game

Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with rendergametotext.

netease-youdao/LobsterAI · 64 tokens

peer-review

Structured manuscript/grant review with checklist-based evaluation. Use when writing formal peer reviews with specific criteria methodology assessment, statistical validity, reporting standards compliance (CONSORT/STROBE), and constructive feedback. Best for actual review writing, manuscript revision. For evaluating…

xintaofei/codeg · 71 tokens

scientific-critical-thinking

Evaluate scientific claims and evidence quality. Use for assessing experimental design validity, identifying biases and confounders, applying evidence grading frameworks (GRADE, Cochrane Risk of Bias), or teaching critical analysis. Best for understanding evidence quality, identifying flaws. For formal peer review…

xintaofei/codeg · 63 tokens

scientific-schematics

Create publication-quality scientific diagrams using Nano Banana 2 AI with smart iterative refinement. Uses Gemini 3.1 Pro Preview for quality review. Only regenerates if quality is below threshold for your document type. Specialized in neural network architectures, system diagrams, flowcharts, biological pathways…

xintaofei/codeg · 68 tokens

hypothesis-generation

Structured hypothesis formulation from observations. Use when you have experimental observations or data and need to formulate testable hypotheses with predictions, propose mechanisms, and design experiments to test them. Follows scientific method framework. For open-ended ideation use scientific-brainstorming; for…

xintaofei/codeg · 69 tokens

scientific-brainstorming

Creative research ideation and exploration. Use for open-ended brainstorming sessions, exploring interdisciplinary connections, challenging assumptions, or identifying research gaps. Best for early-stage research planning when you do not have specific observations yet. For formulating testable hypotheses from data use…

xintaofei/codeg · 60 tokens