timeline

timeline is a skill for Claude Code, Codex from AlexeyPerov/Unity-Open-MCP. It costs 0 tokens per session (1,423 once invoked), scanned A, original, MIT.

A connector that lets an AI agent work with Unity Timeline, the editor for arranging animation, sound, camera changes, and other events along a sequence.

In plain words
What is it for?
Creating and changing Timeline sequences in a Unity project through the connected Unity Editor.
Why use it?
It removes the need to assemble and adjust Timeline sequences manually in the Unity Editor. The project must have the Timeline package installed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Creating and changing Timeline sequences in a Unity project through the connected Unity Editor.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alexeyperov/unity-open-mcp/timeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlexeyPerov/Unity-Open-MCP --skill timeline
Clone the repo
git clone --depth 1 https://github.com/AlexeyPerov/Unity-Open-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for timeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/timeline.svg)](https://agentmods.dev/skills/alexeyperov/unity-open-mcp/timeline)
Your own site
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/timeline"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/timeline.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01423
Opus 5 $0.00000 $0.00711
Sonnet 5 $0.00000 $0.00285
Haiku 4.5 $0.00000 $0.00142

Measured 8d ago against content hash faa122ff2e9d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

timeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/extensions/timeline/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Open MCP — Timeline Extension

Skill for AI agents driving the Unity Timeline package (com.unity.timeline) in a Unity project through the unity-open-mcp MCP server.

This domain is embedded in the bridge and opt-in. Its tools compile in only when the project has com.unity.timeline installed (the bridge sets the UNITY_OPEN_MCP_EXT_TIMELINE define automatically — no manual scripting-define write). Its tool group is hidden from ListTools until the connected session activates it.

Preconditions

  • Unity Editor is open with the target project.
  • unity_open_mcp_ping returns connected: true.
  • The project has com.unity.timeline installed. If capabilities reports the timeline group as available: false, install the package and let the bridge recompile.
  • The timeline tool group is activated — call unity_open_mcp_manage_tools(action="activate", group="timeline") before invoking any timeline_* tool. Fresh sessions start with two default-on groups (core and gate-and-verify); activate the other groups you need on demand.

Tool prefix

All tools in this pack use unity_open_mcp_timeline_*. All five tools are mutating and run the full gate path; paths_hint is the timeline asset path (or the host scene path + asset path for timeline_director_bind).

Vocabulary

A TimelineAsset is a .playable asset — a project artifact, not a scene object. It holds an ordered list of tracks, each of which holds an ordered list of clips. A PlayableDirector is a scene component that drives a TimelineAsset at runtime.

Track types

track_type Unity class Typical use
Animation AnimationTrack Animate a Transform / MonoBehaviour via an AnimationClip.
Activation ActivationTrack Enable / disable a GameObject for a time range.
Audio AudioTrack Play an AudioClip at a time.
Signal SignalTrack Fire a signal event at a marker.
Control ControlTrack Control a nested Timeline / ParticleSystem / Prefab.
Group GroupTrack Container for nesting other tracks.
Playable PlayableTrack Generic custom playable track.

Read the full file on GitHub · 122 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 122 lines · 0 tokens per session scan A faa122ff2e9d

Subscribe to this mod's changes

timeline is a skill published in the GitHub repository AlexeyPerov/Unity-Open-MCP (12 stars, last pushed 10d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,423 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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