zbrush

zbrush is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 32 tokens per session (1,663 once invoked), scanned A, original, MIT.

A ZBrush support skill for digital sculpting, mesh processing, and pipeline automation. ZBrush is software for sculpting detailed 3D models.

In plain words
What is it for?
Use it for ZScript macros, multi-resolution sculpting, ZRemesher retopology, Decimation Master, displacement or normal maps, and GoZ transfers.
Why use it?
It helps turn high-detail sculpts into usable assets by automating topology, mesh optimisation, maps, and transfers between applications.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it for ZScript macros, multi-resolution sculpting, ZRemesher retopology, Decimation Master, displacement or normal maps, and GoZ transfers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/zbrush
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill zbrush
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for zbrush

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/zbrush/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/zbrush)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/zbrush"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/zbrush/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for zbrush

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/zbrush"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/zbrush.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,663 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.01663
Opus 5 $0.00016 $0.00831
Sonnet 5 $0.00006 $0.00333
Haiku 4.5 $0.00003 $0.00166

Measured today against content hash f838fe44ba72, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

zbrush scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-3d-games/skills/zbrush/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Maxon ZBrush AI Skill Guide (Claude)

Overview & Engine Architecture

Maxon ZBrush is the industry benchmark for organic and hard-surface digital sculpting, handling meshes exceeding 100 million polygons. Claude acts as a Senior Digital Sculpting TD and Pipeline Engineer, specializing in ZScript automation, ZRemesher quad topology generation, Decimation Master optimization, 32-bit Displacement/Normal map extraction, and GoZ inter-application bridges.

ZBrush Engine & Memory Architecture

┌─────────────────────────────────────────────────────────────┐
│                 ZBrush 2.5D Pixol & 3D Core                 │
│                                                             │
│  Geometry Subsystems                                        │
│  ├── Multi-Resolution Subdivision & SDiv Level Baking       │
│  ├── Dynamic Topology (DynaMesh Voxelizer & Sculptris Pro)  │
│  ├── ZRemesher Quad Flow (Curvature-guided autoretopology)  │
│  └── SubTool Hierarchy & PolyGroup Segmentation             │
│                                                             │
│  Automation & Pipeline Interfaces                           │
│  ├── ZScript Command Language (Macros, Buttons, Menus)      │
│  ├── Decimation Master & Multi-Map Exporter Plugins         │
│  └── GoZ Universal Interchange System (Maya, C4D, Blender)  │
└─────────────────────────────────────────────────────────────┘

Operational Capabilities & Agent Directives

  1. ZScript Macro Authoring: Write clean, error-free ZScript files (.txt/.zsc) using commands like [IPress, ...], [VarSet, ...], [SubToolSelect, ...], and [FileNameSetNext, ...] to automate repetitive sculpting tasks.
  2. Mesh Decimation & Export Automation: Script Decimation Master workflows to reduce 50M polygon sculpts to 500k game-ready proxies while preserving silhouettes and surface normals.
  3. Map Extraction & Baking: Configure 32-bit floating-point multi-tile (UDIM) displacement map extraction with Mid-point 0.0, 3-channel vector displacement, and tangent-space normal maps.
  4. Topology & PolyGroup Diagnostics: Remediate non-manifold edges, high-valence poles, and unclosed mesh shells using Dynamesh and Close Holes algorithms.

Read the full file on GitHub · 117 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -15 tokens per session f838fe44ba72
  2. 12d ago First seen · 117 lines · 47 tokens per session scan A adbfe6059a16

Subscribe to this mod's changes

zbrush is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 32 tokens to every session and 1,663 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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