Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/alsk1992/cloddsbot/yoinknpx skills add alsk1992/CloddsBot --skill yoinkgit clone --depth 1 https://github.com/alsk1992/CloddsBotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alsk1992/cloddsbot/yoink)<a href="https://agentmods.dev/skills/alsk1992/cloddsbot/yoink"><img src="https://agentmods.dev/badge/skills/alsk1992/cloddsbot/yoink.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00025 | $0.00342 |
| Opus 5 | $0.00013 | $0.00171 |
| Sonnet 5 | $0.00005 | $0.00068 |
| Haiku 4.5 | $0.00003 | $0.00034 |
Grade A, and why
yoink scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Yoink - Capture the Flag on Base
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder to start your clock.
Contract
0x4bBFD120d9f352A0BEd7a014bd67913a2007a878 on Base (chain ID 8453)
Game Rules
- Yoink the flag - Call
yoink()to take the flag - Cooldown - 10 minutes (600 seconds) between yoinks
- No self-yoink - You cannot yoink from yourself
- Accumulate time - While holding the flag, your time score increases
- Trophy - Player with most yoinks holds the trophy
Commands
Status
/yoink status Current flag holder and game stats
/yoink score <address> Get player score
/yoink leaderboard Top yoinkers
Play
/yoink Yoink the flag!
/yoink cooldown Check your cooldown status
Examples
/yoink status
/yoink score 0x1234...
/yoink
Setup
export PRIVATE_KEY="0x..." # For yoinking
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 55 lines · 25 tokens per session scan A a7fa029fd9ce
yoink is a skill published in the GitHub repository alsk1992/CloddsBot (872 stars, last pushed 3d ago), licensed MIT. It adds 25 tokens to every session and 342 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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