motion-framer

motion-framer is a skill for Claude Code from AnastasiyaW/codex-claude-code-config. It costs 0 tokens per session (5,654 once invoked), scanned A, a copy of motion-framer, MIT.

A guide for adding Motion or Framer Motion animations to React and JavaScript interfaces. These libraries animate elements and can respond to actions such as hovering, dragging, tapping, or scrolling.

In plain words
What is it for?
Use it for animated buttons and menus, hover effects, route transitions, scroll effects, layout changes, drag-and-drop, and multi-step animation sequences.
Why use it?
It helps structure interactive movement and page transitions without treating animation as ordinary static styling.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the claude-code-config plugin — 57 skills, 8 agents shipped together

Good fit Use it for animated buttons and menus, hover effects, route transitions, scroll effects, layout changes, drag-and-drop, and multi-step animation sequences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anastasiyaw/codex-claude-code-config/motion-framer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AnastasiyaW/codex-claude-code-config --skill motion-framer
Clone the repo
git clone --depth 1 https://github.com/AnastasiyaW/codex-claude-code-config

Made for: Claude Code.

Or install claude-code-config, the plugin that ships this one along with the rest of its 57 skills, 8 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-framer

README.md
[![agentmods](https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/motion-framer.svg)](https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/motion-framer)
Your own site
<a href="https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/motion-framer"><img src="https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/motion-framer.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,654 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.05654
Opus 5 $0.00000 $0.02827
Sonnet 5 $0.00000 $0.01131
Haiku 4.5 $0.00000 $0.00565

Measured 4d ago against content hash 720b490bc04e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

motion-framer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (assets/starter_motion/vite.config.js, scripts/animation_generator.py, scripts/variant_builder.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to motion-framer — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/frontend/motion-framer/SKILL.md · 933 lines

How it starts

The opening of the file, as written. The whole thing — 933 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion & Framer Motion

Overview

Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides motion components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.

When to use this skill:

  • Building interactive UI components (buttons, cards, menus)
  • Creating micro-interactions and hover effects
  • Implementing page transitions and route animations
  • Adding scroll-based animations and parallax effects
  • Animating layout changes (resizing, reordering, shared element transitions)
  • Drag-and-drop interfaces
  • Complex animation sequences and state-based animations
  • Replacing CSS transitions with more powerful, controllable animations

Technology:

  • Motion (v11+) - The modern, smaller library from Framer Motion creators
  • Framer Motion - The full-featured predecessor (still widely used)
  • React 18+ compatible, also supports Vue
  • Supports TypeScript
  • Works with Next.js, Vite, Remix, and all modern React frameworks

Core Concepts

1. Motion Components

Convert any HTML/SVG element into an animatable component by prefixing with motion.:

import { motion } from "framer-motion"

// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />

Every motion component accepts animation props like animate, initial, transition, and gesture props like whileHover, whileTap, etc.

2. Animate Prop

The animate prop defines the target animation state. When values change, Motion automatically animates to them:

// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />

// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />

// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />

Read the full file on GitHub · 933 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 933 lines · 0 tokens per session scan A 720b490bc04e

Subscribe to this mod's changes

motion-framer is a skill published in the GitHub repository AnastasiyaW/codex-claude-code-config (149 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 5,654 tokens. A static security scan graded it A with 0 findings. It is 88% identical to motion-framer, differing in 2 lines, and is treated as a copy.

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