Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ancoleman/ai-design-components/implementing-realtime-syncnpx skills add ancoleman/ai-design-components --skill implementing-realtime-syncgit clone --depth 1 https://github.com/ancoleman/ai-design-componentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ancoleman/ai-design-components/implementing-realtime-sync)<a href="https://agentmods.dev/skills/ancoleman/ai-design-components/implementing-realtime-sync"><img src="https://agentmods.dev/badge/skills/ancoleman/ai-design-components/implementing-realtime-sync.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00104 | $0.02200 |
| Opus 5 | $0.00052 | $0.01100 |
| Sonnet 5 | $0.00021 | $0.00440 |
| Haiku 4.5 | $0.00010 | $0.00220 |
Grade A, and why
implementing-realtime-sync scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Real-Time Sync
Implement real-time communication for live updates, collaboration, and presence awareness across applications.
When to Use
Use this skill when building:
- LLM streaming interfaces - Stream tokens progressively (ai-chat integration)
- Live dashboards - Push metrics and updates to clients
- Collaborative editing - Multi-user document/spreadsheet editing with CRDTs
- Chat applications - Real-time messaging with presence
- Multiplayer features - Cursor tracking, live updates, presence awareness
- Offline-first apps - Mobile/PWA with sync-on-reconnect
Protocol Selection Framework
Choose the transport protocol based on communication pattern:
Decision Tree
ONE-WAY (Server → Client only)
├─ LLM streaming, notifications, live feeds
└─ Use SSE (Server-Sent Events)
├─ Automatic reconnection (browser-native)
├─ Event IDs for resumption
└─ Simple HTTP implementation
BIDIRECTIONAL (Client ↔ Server)
├─ Chat, games, collaborative editing
└─ Use WebSocket
├─ Manual reconnection required
├─ Binary + text support
└─ Lower latency for two-way
COLLABORATIVE EDITING
├─ Multi-user documents/spreadsheets
└─ Use WebSocket + CRDT (Yjs or Automerge)
├─ CRDT handles conflict resolution
├─ WebSocket for transport
└─ Offline-first with sync
PEER-TO-PEER MEDIA
├─ Video, screen sharing, voice calls
└─ Use WebRTC
├─ WebSocket for signaling
├─ Direct P2P connection
└─ STUN/TURN for NAT traversal
Protocol Comparison
| Protocol | Direction | Reconnection | Complexity | Best For |
|---|---|---|---|---|
| SSE | Server → Client | Automatic | Low | Live feeds, LLM streaming |
| WebSocket | Bidirectional | Manual | Medium | Chat, games, collaboration |
| WebRTC | P2P | Complex | High | Video, screen share, voice |
Implementation Patterns
Pattern 1: LLM Streaming with SSE
Stream LLM tokens progressively to frontend (ai-chat integration).
Python (FastAPI):
from sse_starlette.sse import EventSourceResponse
@app.post("/chat/stream")
async def stream_chat(prompt: str):
async def generate():
async for chunk in llm_stream:
yield {"event": "token", "data": chunk.content}
yield {"event": "done", "data": "[DONE]"}
return EventSourceResponse(generate())
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- examples/llm-streaming-sse/.env.example 215 B
- examples/llm-streaming-sse/backend.py 4.3 KB runs code
- examples/llm-streaming-sse/frontend.html 10 KB
- examples/llm-streaming-sse/README.md 2.5 KB
- examples/llm-streaming-sse/requirements.txt 97 B
- outputs.yaml 8.2 KB
- references/crdts.md 17 KB
- references/offline-sync.md 19 KB
- references/presence-patterns.md 17 KB
- references/sse.md 15 KB
- references/websockets.md 13 KB
- scripts/test_websocket_connection.py 4.7 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 293 lines · 104 tokens per session scan A 812c6ddc4738
implementing-realtime-sync is a skill published in the GitHub repository ancoleman/ai-design-components (517 stars, last pushed 8mo ago), licensed MIT. It adds 104 tokens to every session and 2,200 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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