OpenCode is an open-source AI coding agent that helps developers work on software projects. It includes agents for full-access development, read-only exploration and planning, plus a general subagent for complex searches and multistep tasks; the catalogue add-ons extend its workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add anomalyco/opencode --skill figma-implement-motiongit clone --depth 1 https://github.com/anomalyco/opencodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anomalyco/opencode/figma-implement-motion)<a href="https://agentmods.dev/skills/anomalyco/opencode/figma-implement-motion"><img src="https://agentmods.dev/badge/skills/anomalyco/opencode/figma-implement-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/anomalyco/opencode/figma-implement-motion"><img src="https://agentmods.dev/badge/skills/anomalyco/opencode/figma-implement-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.05135 |
| Opus 5.5 | $0.00032 | $0.02054 |
| Sonnet 5.5 | $0.00016 | $0.01027 |
| Haiku 4.5 | $0.00008 | $0.00513 |
Grade A, and why
figma-implement-motion scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
6. **Don't download an asset just to `Read` it.** `get_design_context` / `get_motion_context` return assets as URLs (`/api/mcp/asset/...`), often SVG. Reference the URL directly where the consumer fetches it (an `<img sr Copies of this mod
2 near-identical copies found in the catalogue:
- figma-implement-motion — 100% identical, 0 lines differ
- figma-implement-motion — 98% identical, 57 lines differ
How it starts
The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Implement Motion
Overview
This skill guides translation of Figma animations and transitions into runnable code (motion.dev, CSS keyframes, or framework-specific libraries).
Figma exposes motion through two tools:
get_motion_context— authoritative motion tool. Returns the complete animated-node inventory, precomputed code snippets (CSS@keyframes+ motion.dev), fallback keyframe bindings when snippets are unavailable, and recursive timeline coordination hints (timelineCohorts). Source of truth for animation data and which node IDs animate.get_design_context— the design's structure: layout, sizing, assets, styling, Code Connect hints, screenshot context, and sometimes motion placement markers on animated elements (data-node-id, and on split nodesdata-motion-keys/data-motion-wrapper-for/data-motion-transform-template). It may render an animated node as a plain element (div,p,span, etc.) or a motion element (motion.div); it does not inline the animation values.
The two are linked by node id, and that's the whole workflow. get_motion_context tells you which nodes animate and gives the keyframe values, easing, timing, and snippets. get_design_context tells you what those nodes look like and where they sit. For every node in get_motion_context.nodes, find the matching data-node-id in design context and merge the motion into that structure — adding or wrapping a motion.{tag} when the structural element is plain. When design context has reused a Figma component, the motion node may also include fallbackNodeId; use it only as a fallback after trying the exact nodeId.
Skill Boundaries
- Use this skill when the deliverable is motion code in the user's repository.
- If the user asks to create/edit animations inside Figma itself, switch to figma-use and follow that skill instead.
- This skill currently covers animations as emitted by
get_motion_context(snippets plus fallback keyframe tracks, including preset-authored motion resolved into those forms). Broader interactive variant flows may still need product-specific state handling in code.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 147 lines · 81 tokens per session scan A 2e26e67284d4
figma-implement-motion is a skill published in the GitHub repository anomalyco/opencode (213,922 stars, last pushed today), licensed MIT. It adds 81 tokens to every session and 5,135 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.
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