dos-goal-fleet

dos-goal-fleet is a skill for Claude Code from anthony-chaudhary/dos-kernel. It costs 51 tokens per session (5,024 once invoked), scanned A, original, MIT.

A coordinator for running several independent coding tasks in parallel, in batches. Each worker must have its completion checked by separate evidence, such as a change in the code history or a verified effect.

In plain words
What is it for?
Use it to split an operator-provided set of independent objectives among workers, launch them in waves, check their results, and combine only verified changes.
Why use it?
It reduces the risk of accepting workers' claims that a task is finished when their changes did not actually land. It also limits parallel work to the available worker capacity.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the dos-kernel plugin — 18 skills, 3 hooks, 1 MCP server shipped together

Good fit Use it to split an operator-provided set of independent objectives among workers, launch them in waves, check their results, and combine only verified changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anthony-chaudhary/dos-kernel/dos-goal-fleet
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anthony-chaudhary/dos-kernel --skill dos-goal-fleet
Clone the repo
git clone --depth 1 https://github.com/anthony-chaudhary/dos-kernel

Made for: Claude Code.

Or install dos-kernel, the plugin that ships this one along with the rest of its 18 skills, 3 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dos-goal-fleet

README.md
[![agentmods](https://agentmods.dev/badge/skills/anthony-chaudhary/dos-kernel/dos-goal-fleet/github.svg)](https://agentmods.dev/skills/anthony-chaudhary/dos-kernel/dos-goal-fleet)
Your own site
<a href="https://agentmods.dev/skills/anthony-chaudhary/dos-kernel/dos-goal-fleet"><img src="https://agentmods.dev/badge/skills/anthony-chaudhary/dos-kernel/dos-goal-fleet/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dos-goal-fleet

Your own site · 80×15
<a href="https://agentmods.dev/skills/anthony-chaudhary/dos-kernel/dos-goal-fleet"><img src="https://agentmods.dev/badge/skills/anthony-chaudhary/dos-kernel/dos-goal-fleet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,024 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Tool Misuse · line 238
    Tool parameters are crafted to achieve unintended or unsafe behavior. Parameter abuse can bypass intended safety checks (e.g. shell=True, --force, dangerous glob patterns).
    Fix: Validate all tool parameters against an allowlist. Reject dangerous parameter values (shell=True, --force, -rf /) and use safe defaults.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.05024
Opus 5 $0.00026 $0.02512
Sonnet 5 $0.00010 $0.01005
Haiku 4.5 $0.00005 $0.00502

Measured 10d ago against content hash c9f9408d658b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

dos-goal-fleet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

claude-plugin/skills/dos-goal-fleet/SKILL.md · 349 lines

How it starts

The opening of the file, as written. The whole thing — 349 lines — stays where its author put it; the contents beside it link to each section on GitHub.

dos-goal-fleet — wave-launched self-stopping goal workers, witnessed not narrated

A fleet that trusts each worker's "I'm done" is a fleet of silent fails. The move this skill makes is the one the whole substrate exists for: a worker's "the goal is met" is a claim with a byte-author, and the byte-author is the judged worker. So each child's stop is gated on dos-goal-gate — it cannot declare done until a witness it did not write (git ancestry, an effect read-back) corroborates the goal's effects. The fleet launches the leaves; the kernel decides which ones actually landed. The skill narrates; it never rules.

Take an operator-supplied context describing several independent objectives, turn each into ONE headless worker armed with a single goal, and fire them in waves sized to whatever seat pool the host exposes — so the launch is load-balanced and no single account walls. This is the fan-out analogue of two sibling skills:

  • dos-goal-gate is one self-stopping leaf — a single agent whose "done" is grounded. dos-goal-fleet arms many such leaves at once. Each child runs the goal-gate discipline; this skill is the launcher and the rollup around them.
  • dos-witness-claim is the fold — believing only the confirmed effects when many workers' results converge. Step 5 here is that fold, applied to the fleet's per-instance outcomes.

The shape is domain-free: decompose into independent goals → price the wave into its serial/concurrent partition → arbitrate co-launch safety → wave-launch one self-stopping child per goal → witness every claimed ship → roll up. Pricing the partition is the default first move, not an optional optimization: concurrency is earned per disjoint tree, never assumed for the wave. The policy (which lanes, which plan grammar, how the host rotates accounts, which model a child runs) is data read from dos doctor --json / dos.toml and from the host's own launch convention — never a literal this screenplay hardcodes. A shipped generic skill names no host (the litmus); the host-specific launch verb is a seam you fill in Step 3.

Read the full file on GitHub · 349 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 349 lines · 51 tokens per session scan A c9f9408d658b

Subscribe to this mod's changes

dos-goal-fleet is a skill published in the GitHub repository anthony-chaudhary/dos-kernel (19 stars, last pushed 2d ago), licensed MIT. It adds 51 tokens to every session and 5,024 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.