motion-graphics-promo

motion-graphics-promo is a skill for Claude Code, Codex from anton-abyzov/vskill. It costs 226 tokens per session (2,464 once invoked), scanned A, original, MIT.

A code-based workflow for making short product-promotion videos with animated graphics. It uses HTML, GSAP, and HyperFrames instead of Adobe After Effects, producing editable source and repeatable renders.

In plain words
What is it for?
Use it to plan and render 15–45-second vertical or landscape promos with product screenshots, recordings, text, and other approved brand assets.
Why use it?
It makes the animation source reproducible and editable while keeping the rendered result consistent across runs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan and render 15–45-second vertical or landscape promos with product screenshots, recordings, text, and other approved brand assets.

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Install with agentmods
npx agentmods add skills/anton-abyzov/vskill/motion-graphics-promo
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anton-abyzov/vskill --skill motion-graphics-promo
Clone the repo
git clone --depth 1 https://github.com/anton-abyzov/vskill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics-promo

README.md
[![agentmods](https://agentmods.dev/badge/skills/anton-abyzov/vskill/motion-graphics-promo/github.svg)](https://agentmods.dev/skills/anton-abyzov/vskill/motion-graphics-promo)
Your own site
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/motion-graphics-promo"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/motion-graphics-promo/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-graphics-promo

Your own site · 80×15
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/motion-graphics-promo"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/motion-graphics-promo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 226 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,464 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00226 $0.02464
Opus 5.5 $0.00090 $0.00986
Sonnet 5.5 $0.00045 $0.00493
Haiku 4.5 $0.00023 $0.00246

Measured 6d ago against content hash 23deba3f6858, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-graphics-promo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-graphics-promo/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

motion-graphics-promo

After Effects-quality motion, authored as HTML/GSAP compositions and rendered deterministically with HyperFrames. You get editable source, exact native-screen fidelity and a reproducible render, which a hand-keyed After Effects project does not give an agent.

Source study: Higgsfield AI, "AI Created Every Motion Graphic in This Video" (YouTube W3-RIZ-Ps64, 11:33, Sep 2026), inspected at 720p with contact sheets, plus the pacing of a 4-minute official SaaS product overview. Use them for grammar and pacing only. Never reuse their pixels, music, voice, logos or UI.

1. Brief before motion (lock the story first)

The tutorial spends its first minutes turning a brief into asset choices and a storyboard before anything moves. Do the same, in five lines:

  1. Audience and moment: who is watching, on which platform, sound on or off.
  2. One product, two jobs, one next step: the viewer should remember exactly that.
  3. Proof inventory: real screenshots and screen recordings you actually have, with source build/date. Anything not in this list cannot appear on screen.
  4. Palette and type: the brand's own identity. Borrow the reference's contrast level (bold condensed type over saturated fields), not its exact colors.
  5. Aspect: design vertical (1080x1920) as its own composition; don't crop landscape.

2. Motion grammar

Beat Rule Why
Entry (0-3 s) Energetic: a label falls, rotates, bounces and settles once; or a device drops in with weight. Hooks the scroll-stop without hiding the product.
Transition One main transition per task. A phone slides or tilts between color fields, or navigation hands off to the next real screen. Motion should explain grouping or movement between actual product states.
Settle Short spring (GSAP back.out(1.4) or elastic.out(1, 0.6), 0.4-0.7 s). The device settles before the screen needs reading. Physical weight reads as premium; wobble during reading reads as noise.
Proof hold At least 2-3 s of stable, readable screen after each transition. Screens need more reading time than decorative labels.
Accents Masked/clip-reveal typography, rectangular color accents, collage or color-field handoffs. Use sparingly. This is the "After Effects look"; overuse turns into a template.

Read the full file on GitHub · 95 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · -54 tokens per session 23deba3f6858
  2. 27d ago First seen · 95 lines · 280 tokens per session scan A 87d28cd22e3a

Subscribe to this mod's changes

motion-graphics-promo is a skill published in the GitHub repository anton-abyzov/vskill (48 stars, last pushed yesterday), licensed MIT. It adds 226 tokens to every session and 2,464 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-26.