Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/anton-abyzov/vskill/website-to-hyperframesnpx skills add anton-abyzov/vskill --skill website-to-hyperframesgit clone --depth 1 https://github.com/anton-abyzov/vskillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anton-abyzov/vskill/website-to-hyperframes)<a href="https://agentmods.dev/skills/anton-abyzov/vskill/website-to-hyperframes"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/website-to-hyperframes.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00115 | $0.01352 |
| Opus 5 | $0.00057 | $0.00676 |
| Sonnet 5 | $0.00023 | $0.00270 |
| Haiku 4.5 | $0.00012 | $0.00135 |
Grade A, and why
website-to-hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to hyperframes-website-to-hyperframes — 23 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Website to HyperFrames
Capture a website, then produce a professional video from it.
Users say things like:
- "Capture https://... and make me a 25-second product launch video"
- "Turn this website into a 15-second social ad for Instagram"
- "Create a 30-second product tour from https://..."
The workflow has 7 steps. Each produces an artifact that gates the next.
Step 1: Capture & Understand
Read: references/step-1-capture.md
Run the capture, read the extracted data, and build a working summary using the write-down-and-forget method.
Gate: Print your site summary (name, top colors, fonts, key assets, one-sentence vibe).
Step 2: Write DESIGN.md
Read: references/step-2-design.md
Write a simple brand reference for the captured website. 6 sections, ~90 lines. This is a cheat sheet, not the creative plan — that comes in Step 4.
Gate: DESIGN.md exists in the project directory.
Step 3: Write SCRIPT
Read: references/step-3-script.md
Write the narration script. The story backbone. Scene durations come from the narration, not from guessing.
Gate: SCRIPT.md exists in the project directory.
Step 4: Write STORYBOARD
Read: references/step-4-storyboard.md
Write per-beat creative direction: mood, camera, animations, transitions, assets, depth layers, SFX. This is the creative north star — the document the engineer follows to build each composition.
Gate: STORYBOARD.md exists with beat-by-beat direction and an asset audit table.
Step 5: Generate VO + Map Timing
Read: references/step-5-vo.md
Generate TTS audio, transcribe for word-level timestamps, and map timestamps to beats. Update STORYBOARD.md with real durations.
Gate: narration.wav (or .mp3) + transcript.json exist. Beat timings in STORYBOARD.md updated.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 126 lines · 115 tokens per session scan A d78d6da9a043
website-to-hyperframes is a skill published in the GitHub repository anton-abyzov/vskill (45 stars, last pushed 2d ago), licensed MIT. It adds 115 tokens to every session and 1,352 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to hyperframes-website-to-hyperframes, differing in 23 lines, and is treated as a copy.
Other skills, from other repositories
macos-test-triage
Triage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.
macos-swiftpm
Build, run, and test SwiftPM macOS packages and executables. Use when the repo is package-first or has no Xcode project.
fix-codesign-error
Slash command that inspects a macOS signing or entitlement failure and explains the minimum fix path. Invoke explicitly with /fix-codesign-error — this skill never self-triggers.
debug-live
Guides root-cause investigations with debugging capabilities by setting breakpoints, starting a debug session, stepping through execution, inspecting variables, and tracing symptoms back to their origin. Prefer it for runtime bugs, failing tests, exceptions, crashes, hangs, wrong/null values, and unexpected output…
gsap-scrolltrigger
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is…
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.