Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/anymouschina/tapcanvas/evolvernpx skills add anymouschina/TapCanvas --skill evolvergit clone --depth 1 https://github.com/anymouschina/TapCanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anymouschina/tapcanvas/evolver)<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/evolver"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/evolver.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00029 | $0.01071 |
| Opus 5 | $0.00015 | $0.00535 |
| Sonnet 5 | $0.00006 | $0.00214 |
| Haiku 4.5 | $0.00003 | $0.00107 |
Grade A, and why
capability-evolver scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🧬 Capability Evolver
"Evolution is not optional. Adapt or die."
The Capability Evolver is a meta-skill that allows OpenClaw agents to inspect their own runtime history, identify failures or inefficiencies, and autonomously write new code or update their own memory to improve performance.
Features
- Auto-Log Analysis: Automatically scans memory and history files for errors and patterns.
- Self-Repair: Detects crashes and suggests patches.
- GEP Protocol: Standardized evolution with reusable assets.
- One-Command Evolution: Just run
/evolve(ornode index.js).
Usage
Agents-CLI (This Repository) Recommended
Run from apps/agents-cli:
cd apps/agents-cli
node skills/evolver/index.js run
Optional environment overrides for this runtime:
export AGENT_SESSIONS_DIR="$PWD/.agents/memory/sessions"
export MEMORY_DIR="$PWD/.agents/memory"
export EVOLVE_BRIDGE=false
Standard Run (Automated)
Runs the evolution cycle. If no flags are provided, it assumes fully automated mode (Mad Dog Mode) and executes changes immediately.
node index.js run
Review Mode (Human-in-the-Loop)
If you want to review changes before they are applied, pass the --review flag. The agent will pause and ask for confirmation.
node index.js --review
Mad Dog Mode (Continuous Loop)
To run in an infinite loop (e.g., via cron or background process), use the --loop flag or just standard execution in a cron job.
node index.js --loop
Configuration
| Environment Variable | Default | Description |
|---|---|---|
EVOLVE_ALLOW_SELF_MODIFY |
false |
Allow evolution to modify evolver's own source code. NOT recommended for production. Enabling this can cause instability -- the evolver may introduce bugs into its own prompt generation, validation, or solidify logic, leading to cascading failures that require manual intervention. Only enable for controlled experiments. |
EVOLVE_LOAD_MAX |
2.0 |
Maximum 1-minute load average before evolver backs off. |
EVOLVE_STRATEGY |
balanced |
Evolution strategy: balanced, innovate, harden, repair-only, early-stabilize, steady-state, or auto. |
What ships with it
56 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- _meta.json 3.5 KB
- assets/gep/capsules.json 2.8 KB
- assets/gep/genes.json 3.6 KB
- CONTRIBUTING.md 327 B
- index.js 8.8 KB runs code
- package.json 714 B
- README.md 15 KB
- README.zh-CN.md 13 KB
- scripts/a2a_export.js 2.3 KB runs code
- scripts/a2a_ingest.js 2.6 KB runs code
- scripts/a2a_promote.js 4.7 KB runs code
- scripts/analyze_by_skill.js 4.7 KB runs code
- scripts/build_public.js 11 KB runs code
- scripts/extract_log.js 2.5 KB runs code
- scripts/generate_history.js 2.5 KB runs code
- scripts/gep_append_event.js 3.0 KB runs code
- scripts/gep_personality_report.js 7.7 KB runs code
- scripts/human_report.js 5.7 KB runs code
- scripts/publish_public.js 18 KB runs code
- scripts/recover_loop.js 1.7 KB runs code
- scripts/suggest_version.js 3.0 KB runs code
- src/canary.js 486 B runs code
- src/evolve.js 54 KB runs code
- src/gep/a2a.js 6.3 KB runs code
- src/gep/a2aProtocol.js 11 KB runs code
- src/gep/analyzer.js 988 B runs code
- src/gep/assets.js 1.1 KB runs code
- src/gep/assetStore.js 10 KB runs code
- src/gep/bridge.js 2.0 KB runs code
- src/gep/candidates.js 5.0 KB runs code
- src/gep/contentHash.js 2.1 KB runs code
- src/gep/deviceId.js 6.6 KB runs code
- src/gep/envFingerprint.js 1.8 KB runs code
- src/gep/hubSearch.js 4.2 KB runs code
- src/gep/memoryGraph.js 27 KB runs code
- src/gep/memoryGraphAdapter.js 7.0 KB runs code
- src/gep/mutation.js 6.6 KB runs code
- src/gep/paths.js 2.3 KB runs code
- src/gep/personality.js 13 KB runs code
- src/gep/prompt.js 19 KB runs code
- src/gep/sanitize.js 1.5 KB runs code
- src/gep/selector.js 7.1 KB runs code
- src/gep/signals.js 15 KB runs code
- src/gep/solidify.js 50 KB runs code
- src/gep/strategy.js 4.4 KB runs code
- src/gep/taskReceiver.js 4.7 KB runs code
- src/gep/validationReport.js 2.1 KB runs code
- src/ops/cleanup.js 4.3 KB runs code
- src/ops/commentary.js 1.7 KB runs code
- src/ops/health_check.js 4.0 KB runs code
- src/ops/index.js 376 B runs code
- src/ops/innovation.js 3.1 KB runs code
- src/ops/lifecycle.js 6.2 KB runs code
- src/ops/self_repair.js 2.5 KB runs code
- src/ops/skills_monitor.js 5.3 KB runs code
- src/ops/trigger.js 837 B runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 125 lines · 29 tokens per session scan A 40611261f82b
capability-evolver is a skill published in the GitHub repository anymouschina/TapCanvas (590 stars, last pushed yesterday), licensed MIT. It adds 29 tokens to every session and 1,071 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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