divide-and-conquer

divide-and-conquer is a skill for Claude Code, Codex from Arcadi4/nerdy. It costs 48 tokens per session (1,928 once invoked), scanned A, original, MIT.

A guide to analyzing recursive algorithms that split a problem into smaller parts and combine the results. It covers recurrence equations, recursion trees, the Master theorem, and the Akra-Bazzi method.

In plain words
What is it for?
Use it to find running-time bounds for divide-and-conquer algorithms and to compare approaches such as ordinary and Strassen matrix multiplication.
Why use it?
It helps choose a valid analysis method instead of applying the Master theorem when its assumptions do not fit, such as with unequal subproblems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arcadi4/nerdy/divide-and-conquer
Any agent
npx skills add Arcadi4/nerdy --skill divide-and-conquer
Clone the repo
git clone --depth 1 https://github.com/Arcadi4/nerdy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for divide-and-conquer

README.md
[![agentmods](https://agentmods.dev/badge/skills/arcadi4/nerdy/divide-and-conquer.svg)](https://agentmods.dev/skills/arcadi4/nerdy/divide-and-conquer)
Your own site
<a href="https://agentmods.dev/skills/arcadi4/nerdy/divide-and-conquer"><img src="https://agentmods.dev/badge/skills/arcadi4/nerdy/divide-and-conquer.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,928 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01928
Opus 5 $0.00024 $0.00964
Sonnet 5 $0.00010 $0.00386
Haiku 4.5 $0.00005 $0.00193

Measured 5d ago against content hash ac653a6ce622, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

divide-and-conquer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

clrs/divide-and-conquer/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Solving Divide-and-Conquer Recurrences

Overview

Use this skill when the hard part is choosing the correct recurrence tool, not merely simplifying algebra.

Core principle: identify the recurrence shape and theorem preconditions before applying a canned case. If the preconditions fail, switch methods instead of forcing the theorem.

Shared CLRS Conventions

Follow the parent clrs skill for mathematical formatting, formula-free headings, direct polished answers, and CLRS-wide answer style.

When to Use

  • An algorithm divides a problem of size $n$ into subproblems and combines their answers.
  • You need a tight bound for $T(n)$ using substitution, a recursion tree, Master theorem, or Akra-Bazzi.
  • A prompt suggests a shortcut such as “just use Master theorem” or “ignore the unequal split.”
  • You need to compare standard recursive matrix multiplication with Strassen’s algorithm.

Do not use this skill for nonrecursive loop counting unless a recurrence is the central model.

Method Selection

Recurrence shape First method to try Watch for
$T(n)=aT(n/b)+f(n)$ Master theorem Polynomial separation and regularity
Unequal subproblems, such as $T(n/3)+T(2n/3)+f(n)$ Akra-Bazzi or recursion tree Classical Master theorem does not apply
Nonstandard argument, such as $T(\sqrt n)$ Change variables first Apply Master theorem to the new variable
Bound proof requested Substitution Use explicit constants, not asymptotic notation in the inductive hypothesis
Matrix multiplication recurrence Master theorem or recursion tree Branching factor drives the exponent

Master Theorem Checklist

For $T(n)=aT(n/b)+f(n)$ with $a>0$ and $b>1$, compare $f(n)$ to the watershed $n^{\log_b a}$.

  1. If $f(n)=O(n^{\log_b a-\epsilon})$ for some $\epsilon>0$, then $T(n)=\Theta(n^{\log_b a})$.
  2. If $f(n)=\Theta(n^{\log_b a}\lg^k n)$ for constant $k\ge0$, then $T(n)=\Theta(n^{\log_b a}\lg^{k+1}n)$.
  3. If $f(n)=\Omega(n^{\log_b a+\epsilon})$ for some $\epsilon>0$ and $af(n/b)\le cf(n)$ for some $c<1$ and sufficiently large $n$, then $T(n)=\Theta(f(n))$.

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 156 lines · 48 tokens per session scan A ac653a6ce622

Subscribe to this mod's changes

divide-and-conquer is a skill published in the GitHub repository Arcadi4/nerdy (7 stars, last pushed 4mo ago), licensed MIT. It adds 48 tokens to every session and 1,928 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

coding-frameworks

Reference frameworks for coding interviews — the UMPIRE method, a pattern taxonomy (two-pointers, sliding-window, BFS/DFS, backtracking, dynamic-programming, graphs, and more), a Big-O cheatsheet, Python idioms, communication guidance, and anti-patterns. Used by the coding commands (/coding-explain, /practice-coding…

kirilxd/swe-interview-coach · 103 tokens

behavioral-frameworks

Reference frameworks (STAR, SBI, CARL), anti-patterns, and standard interviewer follow-ups for behavioral interview prep. Use when extracting STAR stories from user's experience, mapping stories to a specific company or JD, running mock behavioral interviews, rehearsing behavioral story delivery, or debriefing a real…

kirilxd/swe-interview-coach · 67 tokens

algo-sensei

Your personal DSA & LeetCode mentor. Use for problem explanations, progressive hints, code reviews, mock interviews, pattern recognition, complexity analysis, and custom problem generation. Automatically adapts to your learning style and request type.

karanb192/algo-sensei · 51 tokens

campus-dsa-visualizer

Activate when a student, TA, or instructor asks to visualize the execution of a data structure or algorithm rather than just read its code — trigger phrasings include "visualize this binary search tree", "show me how quicksort partitions this array step by step", "trace this BFS/DFS on the whiteboard", "draw the DP…

ieeecsopen/mcp-cs · 148 tokens

nerd

Explains any code, system, or flow as ASCII flowcharts that expose the fundamental data structures and algorithms underneath. Use /skill:nerd to get a bird's-eye-view map of how something works, then zoom into any specific algorithm or data structure for a deeper breakdown. Strips jargon, shows the actual machine …

savagemechanic/nerd · 87 tokens

hr-onboarding

A new-hire onboarding plan as a single page — first week schedule, buddy + manager intro, learning track, equipment checklist, and "you're set when…" outcomes. Use when the brief mentions "onboarding", "new hire", "first week plan", or "入职".

nexu-io/open-design · 62 tokens