greedy-algorithms

greedy-algorithms is a skill for Claude Code, Codex from Arcadi4/nerdy. It costs 49 tokens per session (3,400 once invoked), scanned A, original, MIT.

A guide to greedy algorithms, which repeatedly make a locally best choice while aiming to produce a globally best result.

In plain words
What is it for?
Activity selection, fractional knapsack, Huffman coding, offline caching, exchange arguments, and proofs or counterexamples for greedy rules.
Why use it?
It replaces intuition with proofs showing when a local choice is safe, and identifies cases that require another method such as dynamic programming.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arcadi4/nerdy/greedy-algorithms
Any agent
npx skills add Arcadi4/nerdy --skill greedy-algorithms
Clone the repo
git clone --depth 1 https://github.com/Arcadi4/nerdy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for greedy-algorithms

README.md
[![agentmods](https://agentmods.dev/badge/skills/arcadi4/nerdy/greedy-algorithms.svg)](https://agentmods.dev/skills/arcadi4/nerdy/greedy-algorithms)
Your own site
<a href="https://agentmods.dev/skills/arcadi4/nerdy/greedy-algorithms"><img src="https://agentmods.dev/badge/skills/arcadi4/nerdy/greedy-algorithms.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,400 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.03400
Opus 5 $0.00024 $0.01700
Sonnet 5 $0.00010 $0.00680
Haiku 4.5 $0.00005 $0.00340

Measured 5d ago against content hash d20d9e6ee5af, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

greedy-algorithms scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

clrs/greedy-algorithms/SKILL.md · 276 lines

How it starts

The opening of the file, as written. The whole thing — 276 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Greedy Algorithms

Overview

Greedy algorithms are not justified by intuition that a local choice "seems good." They require a proof that one locally best choice can be part of some global optimum, and that the remaining work is a smaller problem of the same kind.

Core principle: name the greedy choice, prove it is safe by exchange or transformation, then prove the residual subproblem combines with that choice to form an optimum.

Shared CLRS Conventions

Follow the parent clrs skill for mathematical formatting, formula-free headings, direct polished answers, and CLRS-wide answer style. Keep recurrences, costs, inequalities, and asymptotic bounds in display LaTeX blocks rather than inline prose.

When giving examples or pressure-test answers, do not write interval notation, set notation, objective functions, asymptotic bounds, capacities, or inequalities inline. Introduce them in prose, then put the notation in a display block.

When to Use

  • A prompt asks for a greedy algorithm, a proof of greedy correctness, an exchange argument, or a counterexample to a proposed greedy rule.
  • The problem asks for maximizing compatible activities, fractional knapsack value, prefix-free Huffman codes, or offline cache hits with a known request sequence.
  • You need to compare greedy with dynamic programming or explain why a locally attractive rule fails.
  • A production question involves scheduling intervals, priority-queue merging, compression codes, cache replacement policies, or canonical coin systems.

Do not use this skill merely because an algorithm makes choices. If the choice must be made after comparing solved subproblems, use dynamic-programming. If the problem only needs repeated extrema or sorting mechanics, use sorting-and-order-statistics unless greedy correctness is central.

Greedy Proof Checklist

Before presenting a greedy algorithm, answer these questions:

  1. What exactly is the greedy choice? Earliest finish, highest value density, two minimum frequencies, furthest next use, shortest processing time, or another explicitly ordered choice.
  2. What is the subproblem after the choice? It should be one residual instance, not a family of alternatives that still need comparison.
  3. Why is the choice safe? Use an exchange argument, cut-and-paste proof, or transformation from an arbitrary optimum to an optimum that includes the greedy choice.
  4. Why does optimal substructure hold? An optimal solution to the residual subproblem plus the greedy choice must produce an optimal solution to the original problem.
  5. What preprocessing or data structure makes choices fast? Sorting, a min-priority queue, next-use tables, or a sweep structure often carries the running time.
  6. What tempting greedy rules fail? Give a concrete counterexample when rejecting a rule; do not merely say it is not locally safe.

Read the full file on GitHub · 276 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 276 lines · 49 tokens per session scan A d20d9e6ee5af

Subscribe to this mod's changes

greedy-algorithms is a skill published in the GitHub repository Arcadi4/nerdy (7 stars, last pushed 4mo ago), licensed MIT. It adds 49 tokens to every session and 3,400 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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