pixel-art

pixel-art is a skill for Claude Code, Codex from ariffazil/AAA. It costs 20 tokens per session (2,077 once invoked), scanned A, original, AGPL-3.0.

A guide for creating pixel art with palettes inspired by systems such as the NES, Game Boy, and PICO-8.

In plain words
What is it for?
It is for making pixel-art sprites, scenes, and other game visuals with era-specific color palettes.
Why use it?
It helps keep small game graphics consistent with the visual limits and style of older platforms.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit It is for making pixel-art sprites, scenes, and other game visuals with era-specific color palettes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ariffazil/aaa/pixel-art
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ariffazil/AAA --skill pixel-art
Clone the repo
git clone --depth 1 https://github.com/ariffazil/AAA

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/ariffazil/aaa/pixel-art.svg)](https://agentmods.dev/skills/ariffazil/aaa/pixel-art)
Your own site
<a href="https://agentmods.dev/skills/ariffazil/aaa/pixel-art"><img src="https://agentmods.dev/badge/skills/ariffazil/aaa/pixel-art.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,077 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.02077
Opus 5 $0.00010 $0.01038
Sonnet 5 $0.00004 $0.00415
Haiku 4.5 $0.00002 $0.00208

Measured 5d ago against content hash 01f351726675, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

pixel-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/__init__.py, scripts/palettes.py, scripts/pixel_art_video.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/hermes-asi/runtime/skills/creative/pixel-art/SKILL.md · 219 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 219 lines · 20 tokens per session scan A 01f351726675

Subscribe to this mod's changes

pixel-art is a skill published in the GitHub repository ariffazil/AAA (2 stars, last pushed today), licensed AGPL-3.0. It adds 20 tokens to every session and 2,077 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

threejs-world-generation

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage.…

calesthio/OpenMontage · 100 tokens

3d-asset-generation

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

calesthio/OpenMontage · 37 tokens

sound-effects

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

calesthio/OpenMontage · 51 tokens

character-rigging

Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.

calesthio/OpenMontage · 0 tokens

pose-library-design

Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.

calesthio/OpenMontage · 24 tokens

gamedev-shaders

Use when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect recipes, shader performance. NOT gameplay or engine-API code (that is godot/unity/unreal), NOT physics (gamedev-physics), NOT build variant…

ericrisco/rsc-harness · 102 tokens