Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add arpitbbhayani/ape-skills --skill ape-visualizegit clone --depth 1 https://github.com/arpitbbhayani/ape-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arpitbbhayani/ape-skills/ape-visualize)<a href="https://agentmods.dev/skills/arpitbbhayani/ape-skills/ape-visualize"><img src="https://agentmods.dev/badge/skills/arpitbbhayani/ape-skills/ape-visualize/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/arpitbbhayani/ape-skills/ape-visualize"><img src="https://agentmods.dev/badge/skills/arpitbbhayani/ape-skills/ape-visualize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.03021 |
| Opus 5 | $0.00044 | $0.01510 |
| Sonnet 5 | $0.00018 | $0.00604 |
| Haiku 4.5 | $0.00009 | $0.00302 |
Grade A, and why
ape-visualize scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- *Vector Fields, Divergence & Curl*: 3D arrow fields with micro-paddle wheels showing curl ($\nabla \times \mathbf{F}$) and flux expanding from sources showing divergence ($\nabla \cdot \mathbf{F}$). How it starts
The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Visualize Skill: Interactive 3D Math & Science Visualizer
Takes any concept from mathematics or science and creates an interactive, visually stunning, browser-based 3D visualization using Three.js, packaged as a single self-contained HTML file.
The visualization is grounded in real mathematical formulations and physical laws—not just decorative graphics, but a live, interactive simulation or geometric construction that users can rotate, zoom, tweak with sliders, and inspect in real time.
Inputs
The user provides:
- Concept: Any mathematics or science concept. For example:
- Math: Eigenvalues & Eigenvectors, 3D Linear Transformations, Gradient Descent on Surfaces, Curl & Divergence of Vector Fields, Riemann Surfaces, Möbius Strip & Topology, Fourier Epicycles in 3D, Lorenz Attractor & Chaos, Spherical Harmonics, Minimal Surfaces (Helicoid/Catenoid).
- Science: Lorentz Force, Gravitational Orbits & Precession, Double-Slit Wave Interference, Maxwell-Boltzmann Distribution, VSEPR Molecular Geometry, Quantum Harmonic Oscillator, DNA Replication Fork.
- Depth: One of three simple depth levels (default to
Intermediateif not specified):Simple(Level 1 — Intuition & Big Picture)Intermediate(Level 2 — Mechanics & Equations)Advanced(Level 3 — Deep Dive & Rigorous Internals)
Regardless of the starting depth, every generated HTML document embeds an in-browser Depth Selector (Simple | Intermediate | Advanced) so the user can fluidly toggle between levels live.
The Three Depth Levels (Simple Words)
The depth determines both the visual representation and the level of mathematical/physical rigor exposed:
| Depth | Target Audience | Core Focus | Visual Elements (Math & Science) | Interactive Controls | Telemetry & HUD |
|---|---|---|---|---|---|
Simple |
Beginners, general audience, visual learners | Big-picture intuition & visual metaphors. What does it look like? What is the main effect? | Math: Deforming shapes, flowing streamlines, animated paths, color gradients.Science: Macro objects, smooth orbits, glowing wavefronts. No overwhelming formulas. | Play / Pause, Speed slider, 1–2 intuitive dials ("Morph", "Stretch", "Strength", "More / Less", scenario presets). | "What's happening?" card in plain English explaining the core takeaway and visual intuition. |
Intermediate |
Undergraduates, engineers, technical learners | How it works mechanically — governing rules, vectors, coordinates, and equations. | Math: Basis vectors ($\mathbf{\hat{i}}, \mathbf{\hat{j}}, \mathbf{\hat{k}}$), tangent planes, 3D vector arrow grids, coordinate axes, parameter curves.Science: Force/velocity arrows, field lines, particle trails, component breakdowns. | Sliders with real variables and units (matrix components $a_{ij}$, surface curvature $k$, mass $m$, charge $q$, frequency $\omega$). | Live numerical telemetry (current coordinates, matrix determinant $\det(A)$, energy, flux) + live 2D canvas sparkline. Typeset formula. |
Advanced |
Researchers, math/physics majors, deep divers | Rigorous math & deep mechanics — differential equations, phase space, edge cases. | Math: Invariant eigenvector axes, differential forms, phase portraits ($\dot{x}$ vs $x$ or complex plane), branch cuts, geodesic curvature.Science: Runge-Kutta trajectories, Hamiltonian drift, quantum probability clouds, perturbation indicators. | Precision mathematical dials (eigenvalue parameter $\lambda$, perturbation $\epsilon$, integration step $\Delta t$, non-linear coupling, boundary conditions). | Real-time phase-space canvas, conservation/drift monitor ($\Delta E / E_0$, $\det(A)$ conservation), matrix/tensor readout, raycaster probe on click. |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 146 lines · 89 tokens per session scan A 3c498f26025a
ape-visualize is a skill published in the GitHub repository arpitbbhayani/ape-skills (40 stars, last pushed yesterday), licensed MIT. It adds 89 tokens to every session and 3,021 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-12.
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