everquest-legends-mcp: Skill for Claude Code

.grok/skills/eql-client-update/SKILL.md

eql-client-update is a skill for Claude Code, Codex from ArtSabintsev/everquest-legends-mcp. It costs 179 tokens per session (2,582 once invoked), scanned A, original, MIT.

A procedure for checking and updating the EverQuest Legends game client installed through CrossOver, a Windows-compatibility app for macOS. It can also refresh related data snapshots when a game patch changes the sources used by extractors.

In plain words
What is it for?
Use it when asked to check, patch, or update the EverQuest Legends client or its game binary. It is specifically for EverQuest Legends and does not cover the original EverQuest installation.
Why use it?
It separates updating the installed game client from updating the project’s server or package code. It also identifies the relevant installation, patch log, and data locations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is ArtSabintsev/everquest-legends-mcp's own configuration. It tells Claude Code and Codex how to work on everquest-legends-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything everquest-legends-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ArtSabintsev/everquest-legends-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ArtSabintsev/everquest-legends-mcp/main/.grok/skills/eql-client-update/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ArtSabintsev/everquest-legends-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eql-client-update

README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/artsabintsev/everquest-legends-mcp/eql-client-update"><img src="https://agentmods.dev/badge/skills/artsabintsev/everquest-legends-mcp/eql-client-update.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 179 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,582 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00179 $0.02582
Opus 5.5 $0.00072 $0.01033
Sonnet 5.5 $0.00036 $0.00516
Haiku 4.5 $0.00018 $0.00258

Measured 21d ago against content hash 9024e3ac6198, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

eql-client-update scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 21d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.grok/skills/eql-client-update/SKILL.md · 202 lines

How it starts

The opening of the file, as written. The whole thing — 202 lines — stays where its author put it; the contents beside it link to each section on GitHub.

EQLMac Client — Check & Update

When Arthur says things like "check and update it", "update the binary", or "pull the latest" in an EQL context, he means the game client launched by EQLMac — not the MCP server npm package / dist/index.js.

CrossOver is no longer how this machine launches the game. The Mac app is ~/Applications/EQLMac.app. Its source repo is ~/Developer/EQLMac. The Wine prefix and the client live under ~/Library/Application Support/osxEQL.

Canonical paths (this machine)

What Path
Mac app ~/Applications/EQLMac.app
App repo ~/Developer/EQLMac
Prefix ~/Library/Application Support/osxEQL/prefix
Game dir (EQL_GAME_DIR) …/osxEQL/prefix/drive_c/users/Public/Daybreak Game Company/Installed Games/EverQuest Legends
Binary $EQL_GAME_DIR/eqgame.exe
Patch log $EQL_GAME_DIR/.DownloadInfo.txt
Digest / pver …/osxEQL/prefix/drive_c/users/crossover/AppData/LocalLow/Daybreak Game Company/Digests/EverQuest New Sebilis/
MCP repo ~/Developer/everquest-legends-mcp

The Windows user folder inside the prefix is still named crossover because the prefix was migrated. That is not the CrossOver app.

If eqgame.exe is missing from prefix, check osxEQL/prefix-cx and then the old bottle ~/Library/Application Support/CrossOver/Bottles/EQL before declaring the install gone. Extractors in the MCP repo use that same order when --game-dir and EQL_GAME_DIR are unset.

Product id in LaunchPad: eqns (EverQuest New Sebilis). Plugin version appears in .DownloadInfo.txt (e.g. 1.0.3.204).

This skill is EverQuest Legends only. Classic EverQuest 1 installs and tooling are out of scope.

Default workflow (run this end-to-end unless told otherwise)

1. Inspect install + last patch

GAME="$HOME/Library/Application Support/osxEQL/prefix/drive_c/users/Public/Daybreak Game Company/Installed Games/EverQuest Legends"

# Binary + key data files
stat -f '%Sm  %z  %N' -t '%Y-%m-%d %H:%M:%S' \
  "$GAME/eqgame.exe" \
  "$GAME/spells_us.txt" \
  "$GAME/eqstr_us.txt" \
  "$GAME/dbstr_us.txt" \
  "$GAME/everquest_manual.txt" \
  "$GAME/Resources/skillcaps.txt" \
  "$GAME/racedata.txt" 2>/dev/null

# Last LaunchPad check / patch result
tail -40 "$GAME/.DownloadInfo.txt"

# Patch version markers
cat "$HOME/Library/Application Support/osxEQL/prefix/drive_c/users/crossover/AppData/LocalLow/Daybreak Game Company/Digests/EverQuest New Sebilis/EverQuest New Sebilis.pver" 2>/dev/null
stat -f '%Sm %N' -t '%Y-%m-%d %H:%M:%S' \
  "$HOME/Library/Application Support/osxEQL/prefix/drive_c/users/crossover/AppData/LocalLow/Daybreak Game Company/Digests/EverQuest New Sebilis/"* 2>/dev/null

Read the full file on GitHub · 202 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 21d ago Changed · +22 lines · +14 tokens per session 9024e3ac6198
  2. 2mo ago Changed · +23 lines · +25 tokens per session 837bf73a0c1e
  3. 2mo ago First seen · 157 lines · 140 tokens per session scan A 8b925b53574c

Subscribe to this mod's changes

eql-client-update is a skill published in the GitHub repository ArtSabintsev/everquest-legends-mcp (5 stars, last pushed 6d ago), licensed MIT. It adds 179 tokens to every session and 2,582 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

eql-client-update compared with skills from other repositories

eql-client-update next to 6 skills from other repositories
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