everquest-legends-mcp: Skill for Claude Code

.grok/skills/eql-client-update/SKILL.md

eql-client-update is a skill for Claude Code, Codex from ArtSabintsev/everquest-legends-mcp. It costs 165 tokens per session (2,302 once invoked), scanned A, original, MIT.

A procedure for checking and updating the EverQuest Legends game client installed through CrossOver, a Windows-compatibility app for macOS. It can also refresh related data snapshots when a game patch changes the sources used by extractors.

In plain words
What is it for?
Use it when asked to check, patch, or update the EverQuest Legends client or its game binary. It is specifically for EverQuest Legends and does not cover the original EverQuest installation.
Why use it?
It separates updating the installed game client from updating the project’s server or package code. It also identifies the relevant installation, patch log, and data locations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is ArtSabintsev/everquest-legends-mcp's own configuration. It tells Claude Code and Codex how to work on everquest-legends-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything everquest-legends-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ArtSabintsev/everquest-legends-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ArtSabintsev/everquest-legends-mcp/main/.grok/skills/eql-client-update/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ArtSabintsev/everquest-legends-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eql-client-update

README.md
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Your own site
<a href="https://agentmods.dev/skills/artsabintsev/everquest-legends-mcp/eql-client-update"><img src="https://agentmods.dev/badge/skills/artsabintsev/everquest-legends-mcp/eql-client-update/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/artsabintsev/everquest-legends-mcp/eql-client-update"><img src="https://agentmods.dev/badge/skills/artsabintsev/everquest-legends-mcp/eql-client-update.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 165 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,302 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00165 $0.02302
Opus 5 $0.00082 $0.01151
Sonnet 5 $0.00033 $0.00460
Haiku 4.5 $0.00016 $0.00230

Measured 2d ago against content hash 837bf73a0c1e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

eql-client-update scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.grok/skills/eql-client-update/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

EQL CrossOver Client — Check & Update

When Arthur says things like "check and update it", "update the binary", or "pull the latest" in an EQL context, he means the game client under CrossOver — not the MCP server npm package / dist/index.js.

Canonical paths (this machine)

What Path
Bottle ~/Library/Application Support/CrossOver/Bottles/EQL
Game dir (EQL_GAME_DIR) …/Bottles/EQL/drive_c/users/Public/Daybreak Game Company/Installed Games/EverQuest Legends
Binary $EQL_GAME_DIR/eqgame.exe
Patch log $EQL_GAME_DIR/.DownloadInfo.txt
Digest / pver …/Bottles/EQL/drive_c/users/crossover/AppData/LocalLow/Daybreak Game Company/Digests/EverQuest New Sebilis/
MCP repo ~/Developer/everquest-legends-mcp
Mac app wrapper ~/Applications/CrossOver/EverQuest Legends.app

Product id in LaunchPad: eqns (EverQuest New Sebilis). Plugin version appears in .DownloadInfo.txt (e.g. 1.0.3.204).

This skill is EverQuest Legends only. Classic EverQuest 1 installs and tooling are out of scope.

Default workflow (run this end-to-end unless told otherwise)

1. Inspect install + last patch

GAME="$HOME/Library/Application Support/CrossOver/Bottles/EQL/drive_c/users/Public/Daybreak Game Company/Installed Games/EverQuest Legends"

# Binary + key data files
stat -f '%Sm  %z  %N' -t '%Y-%m-%d %H:%M:%S' \
  "$GAME/eqgame.exe" \
  "$GAME/spells_us.txt" \
  "$GAME/eqstr_us.txt" \
  "$GAME/dbstr_us.txt" \
  "$GAME/everquest_manual.txt" \
  "$GAME/Resources/skillcaps.txt" \
  "$GAME/racedata.txt" 2>/dev/null

# Last LaunchPad check / patch result
tail -40 "$GAME/.DownloadInfo.txt"

# Patch version markers
cat "$HOME/Library/Application Support/CrossOver/Bottles/EQL/drive_c/users/crossover/AppData/LocalLow/Daybreak Game Company/Digests/EverQuest New Sebilis/EverQuest New Sebilis.pver" 2>/dev/null
stat -f '%Sm %N' -t '%Y-%m-%d %H:%M:%S' \
  "$HOME/Library/Application Support/CrossOver/Bottles/EQL/drive_c/users/crossover/AppData/LocalLow/Daybreak Game Company/Digests/EverQuest New Sebilis/"* 2>/dev/null

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +23 lines · +25 tokens per session 837bf73a0c1e
  2. 10d ago First seen · 157 lines · 140 tokens per session scan A 8b925b53574c

Subscribe to this mod's changes

eql-client-update is a skill published in the GitHub repository ArtSabintsev/everquest-legends-mcp (5 stars, last pushed yesterday), licensed MIT. It adds 165 tokens to every session and 2,302 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.