mesh-field-craft

mesh-field-craft is a skill for Claude Code, Codex from ashishpatill/tell-proof. It costs 48 tokens per session (247 once invoked), scanned A, original, MIT.

A recipe for a dark hero area with a procedural mesh background, framed container, connecting lines, and restrained motion.

In plain words
What is it for?
It helps build technology, infrastructure, and premium product hero sections with animated or static mesh effects.
Why use it?
It creates visual depth while keeping the text and buttons readable, including for people who prefer reduced motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps build technology, infrastructure, and premium product hero sections with animated or static mesh effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashishpatill/tell-proof/mesh-field-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ashishpatill/tell-proof --skill mesh-field-craft
Clone the repo
git clone --depth 1 https://github.com/ashishpatill/tell-proof

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mesh-field-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashishpatill/tell-proof/mesh-field-craft/github.svg)](https://agentmods.dev/skills/ashishpatill/tell-proof/mesh-field-craft)
Your own site
<a href="https://agentmods.dev/skills/ashishpatill/tell-proof/mesh-field-craft"><img src="https://agentmods.dev/badge/skills/ashishpatill/tell-proof/mesh-field-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mesh-field-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashishpatill/tell-proof/mesh-field-craft"><img src="https://agentmods.dev/badge/skills/ashishpatill/tell-proof/mesh-field-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 247 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00247
Opus 5.5 $0.00019 $0.00099
Sonnet 5.5 $0.00010 $0.00049
Haiku 4.5 $0.00005 $0.00025

Measured 1mo ago against content hash 952def7c4b12, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mesh-field-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-skills/web-design/premium-content-custom-web/mesh-field-craft/SKILL.md · 25 lines

What it actually says

mesh-field-craft

System recipe (complete)

  1. Foundation: near-black with cool undertone (from mood tokens, not hardcoded blue lock)
  2. Hero shell: large rounded container, subtle edge, darker inner fill
  3. Mesh field: canvas/WebGL veil inside the shell
  4. Type: high-contrast headlines, muted support
  5. Nav: compact translucent pill optional
  6. Nodes: sparse callouts + connectors (pairs with wireframe-annotation-craft)
  7. Structure: rails, corner squares, numeric markers
  8. CTAs: one solid + one ghost
  9. Motion: slow mesh drift; pause offscreen; static under reduced motion

Tell

  • Prefer dark-premium + container-tech-shell + static CSS mesh approximation in engine
  • Full procedural mesh only when site kind / brief asks for infrastructural depth
  • Never let mesh wash CTA contrast
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 25 lines · 48 tokens per session scan A 952def7c4b12

Subscribe to this mod's changes

mesh-field-craft is a skill published in the GitHub repository ashishpatill/tell-proof (2 stars, last pushed 11d ago), licensed MIT. It adds 48 tokens to every session and 247 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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