Skill Claude CodeCodex
Sub-skill — restrained gradient or accent borders via masked pseudo-elements. One accent edge, never rainbow frames.
Tell reads your rendered UI, names what makes it look AI-generated, and helps you art-direct a distinctive redesign — inside Cursor.
This repository also configures its own agents. See what tell-proof tells them →
Skill Claude CodeCodex
Sub-skill — restrained gradient or accent borders via masked pseudo-elements. One accent edge, never rainbow frames.
Skill Claude CodeCodex
Sparse agency editorial grid — oversized type, tiny utility labels, open spans, hairline structure, restrained image blocks. Use for minimal-clean lean and agency-quality-site compositional lane "minimal editorial grid".
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — analyze features requirements.
Skill Claude CodeCodex
Traveling/breathing edge-beam state accents for loading, selected, focus, pressed — full state matrix, reduced-motion equivalents via text/shape/semantics, performance guardrails. Decorative accent only; state must read without the beam.
Skill Claude CodeCodex
Container-led technical shell craft — framed master container, rails, corner markers, layered rounded shells, accent focal energy. Learns the full container hierarchy pattern without locking a purple/fuchsia palette; accent comes from brand tokens.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — content storytelling pages.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — dashboard or webapp ui.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — design system foundation.
Skill Claude CodeCodex
Ordered dither / Bayer-style atmospheric field craft — canvas behind content, pointer-events none, monochrome waves, vignette, pause when hidden. Full script duties retained; Tell uses sparse static dither CSS by default.
Skill Claude CodeCodex
Sub-skill — CSS alpha masks for overflowing stage rails. Prefer mask fades over heavy progressive blur stacks.
Skill Claude CodeCodex
Sub-skill — neutral layered elevation tokens (sm / raised / overlay) for soft-elevation depth. No colored glow shadows.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — features benefits.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — forms ctas conversion.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — hero section.
Skill Claude CodeCodex
Sub-skill — proof marks from declared integration/sync capabilities only. Never invent partner logos, logo walls, or customer brands.
Skill Claude CodeCodex
Sub-skill — figure-owned first viewport for studio/consumer kinds. Brand + one claim; product/media dominates the fold.
Skill Claude CodeCodex
Sub-skill — quiet 01–0N mono markers for metrics, workflow stages, and process rhythm. Architectural detail, never competing with headings or CTAs.
Skill Claude CodeCodex
Sub-skill — proof marquees and stage rails that pause offscreen, respect reduced motion, and never invent logos.
Skill Claude CodeCodex
Procedural mesh-gradient atmosphere inside a framed hero shell — foundation, shell, mesh field, rails, nodes, slow drift. Accent from brand tokens; content above; reduced-motion static. Not generic glassmorphism.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — navigation header footer.
Skill Claude CodeCodex
Sub-skill — nested container frames with inset rules. Raised paper inside paper; avoid card-in-card shadow stacks.
Skill Claude CodeCodex
SVG filter gooey-merge craft in full — Gaussian blur + color-matrix threshold so overlapping shapes fuse. Soft continuous motion; static/simplified fallback under reduced motion. Accent layer only, never content.
Skill Claude CodeCodex
Distance-based pointer trail emitter craft in full — emit per path distance (not timer), sub-segment placement, ring-buffer ordering, emitter lag, idle breath, coasting, touch/reduced-motion fallbacks, cleanup. Decorative only.
Skill Claude CodeCodex
Sub-skill of premium-content-custom-web — pricing or plans.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: