xcode-build-orchestrator

xcode-build-orchestrator is a skill for Claude Code, Codex from AvdLee/Xcode-Build-Optimization-Agent-Skill. It costs 94 tokens per session (2,401 once invoked), scanned A, original, MIT.

A step-by-step workflow for finding and improving slow Xcode builds. It measures build times, runs specialized checks, ranks possible changes, waits for approval, and measures again after approved fixes.

In plain words
What is it for?
It is for end-to-end Xcode build investigations covering clean and incremental builds, project settings, source code, scripts, and dependencies.
Why use it?
It prevents developers from changing project files based on guesses and shows whether an approved change actually reduces the time they wait for a build.

Skill for Claude CodeCodex

Part of the xcode-build-skills plugin — 6 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/avdlee/xcode-build-optimization-agent-skill/xcode-build-orchestrator
Any agent
npx skills add AvdLee/Xcode-Build-Optimization-Agent-Skill --skill xcode-build-orchestrator
Clone the repo
git clone --depth 1 https://github.com/AvdLee/Xcode-Build-Optimization-Agent-Skill

Made for: Claude Code, Codex.

Or install xcode-build-skills, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-build-orchestrator

README.md
[![agentmods](https://agentmods.dev/badge/skills/avdlee/xcode-build-optimization-agent-skill/xcode-build-orchestrator.svg)](https://agentmods.dev/skills/avdlee/xcode-build-optimization-agent-skill/xcode-build-orchestrator)
Your own site
<a href="https://agentmods.dev/skills/avdlee/xcode-build-optimization-agent-skill/xcode-build-orchestrator"><img src="https://agentmods.dev/badge/skills/avdlee/xcode-build-optimization-agent-skill/xcode-build-orchestrator.svg" alt="Measured on agentmods" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,401 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00094 $0.02401
Opus 5 $0.00047 $0.01201
Sonnet 5 $0.00019 $0.00480
Haiku 4.5 $0.00009 $0.00240

Measured 4d ago against content hash e919677be70a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

xcode-build-orchestrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/benchmark_builds.py, scripts/diagnose_compilation.py, scripts/generate_optimization_report.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

skills/xcode-build-orchestrator/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Build Orchestrator

Use this skill as the recommend-first entrypoint for end-to-end Xcode build optimization work.

Non-Negotiable Rules

  • Wall-clock build time (how long the developer waits) is the primary success metric. Every recommendation must state its expected impact on the developer's actual wait time.
  • Start in recommendation mode.
  • Benchmark before making changes.
  • Do not modify project files, source files, packages, or scripts without explicit developer approval.
  • Preserve the evidence trail for every recommendation.
  • Re-benchmark after approved changes and report the wall-clock delta.

Two-Phase Workflow

The orchestration is designed as two distinct phases separated by developer review.

Phase 1 -- Analyze (recommend-only)

Run this phase in agent mode because the agent needs to execute builds, run benchmark scripts, write benchmark artifacts, and generate the optimization report. However, treat Phase 1 as recommend-only: do not modify any project files, source files, packages, or build settings. The only files the agent creates during this phase are benchmark artifacts and the optimization plan inside .build-benchmark/.

  1. Collect the build target context: workspace or project, scheme, configuration, destination, and current pain point. When both .xcworkspace and .xcodeproj exist, prefer .xcodeproj unless the workspace contains sub-projects required for the build. Workspaces that reference external projects may fail if those projects are not checked out.
  2. Run xcode-build-benchmark to establish a baseline if no fresh benchmark exists. The benchmark script auto-detects COMPILATION_CACHE_ENABLE_CACHING = YES and includes cached clean builds that measure the realistic developer experience (warm cache). If the build fails to compile, check git log for a recent buildable commit. When working in a worktree, cherry-picking a targeted build fix from a feature branch is acceptable to reach a buildable state. If SPM packages reference gitignored directories in their exclude: paths (e.g., __Snapshots__), create those directories before building -- worktrees do not contain gitignored content and xcodebuild -resolvePackageDependencies will crash otherwise.
  3. Verify the benchmark artifact has non-empty timing_summary_categories. If empty, the timing summary parser may have failed -- re-parse the raw logs or inspect them manually. If COMPILATION_CACHE_ENABLE_CACHING is enabled, also verify the artifact includes cached_clean runs.
    • Benchmark confidence check: For each build type (clean, cached clean, incremental), compare the min and max values. If the spread (max - min) exceeds 20% of the median, flag the benchmark as having high variance and recommend running additional repetitions (5+ runs) before drawing conclusions. High variance makes it difficult to distinguish real improvements from noise. After applying changes, only claim an improvement if the post-change median falls outside the baseline's min-max range.
  4. If incremental builds are the primary pain point and Xcode 16.4+ is available, recommend the developer enable Task Backtraces (Scheme Editor > Build tab > Build Debugging > "Task Backtraces"). This reveals why each task re-ran, which is critical for diagnosing unexpected replanning or input invalidation. Include any Task Backtrace evidence in the analysis.
  5. Determine whether compile tasks are likely blocking wall-clock progress or just consuming parallel CPU time. Compare the sum of all timing-summary category seconds against the wall-clock median: if the sum is 2x+ the median, most work is parallelized and compile hotspot fixes are unlikely to reduce wait time. If SwiftCompile, CompileC, SwiftEmitModule, or Planning Swift module dominate the timing summary and appear likely to be on the critical path, run diagnose_compilation.py to capture type-checking hotspots. If they are parallelized, still run diagnostics but label findings as "parallel efficiency improvements" rather than "build time improvements."
  6. Run the specialist analyses that fit the evidence by reading each skill's SKILL.md and applying its workflow:
  7. Merge findings into a single prioritized improvement plan.
  8. Generate the markdown optimization report using generate_optimization_report.py and save it to .build-benchmark/optimization-plan.md. This report includes the build settings audit, timing analysis, prioritized recommendations, and an approval checklist.
  9. Stop and present the plan to the developer for review.

Read the full file on GitHub · 157 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 157 lines · 94 tokens per session scan A e919677be70a

Subscribe to this mod's changes

xcode-build-orchestrator is a skill published in the GitHub repository AvdLee/Xcode-Build-Optimization-Agent-Skill (1,212 stars, last pushed 22d ago), licensed MIT. It adds 94 tokens to every session and 2,401 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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