b3os-team-member-lifecycle

b3os-team-member-lifecycle is a skill for Claude Code, Codex from b3rys/b3rys-team-os. It costs 45 tokens per session (3,423 once invoked), scanned A, original, Apache-2.0.

A workflow for managing b3rys team members across several AI runtimes, including adding, testing, disabling, and archiving them.

In plain words
What is it for?
It helps onboard members, move them between runtimes, troubleshoot members that do not respond, and handle offboarding or archiving.
Why use it?
It keeps team-member lifecycle tasks and runtime requirements in one documented process.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: reads .claude/ paths; mentions Claude Code; built for openclaw.

Good fit It helps onboard members, move them between runtimes, troubleshoot members that do not respond, and handle offboarding or archiving.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add b3rys/b3rys-team-os --skill b3os-team-member-lifecycle
Clone the repo
git clone --depth 1 https://github.com/b3rys/b3rys-team-os

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for b3os-team-member-lifecycle

README.md
[![agentmods](https://agentmods.dev/badge/skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle/github.svg)](https://agentmods.dev/skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle)
Your own site
<a href="https://agentmods.dev/skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle"><img src="https://agentmods.dev/badge/skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for b3os-team-member-lifecycle

Your own site · 80×15
<a href="https://agentmods.dev/skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle"><img src="https://agentmods.dev/badge/skills/b3rys/b3rys-team-os/b3os-team-member-lifecycle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 149
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
  • medium Rogue Agent · line 149
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.03423
Opus 5 $0.00023 $0.01711
Sonnet 5 $0.00009 $0.00685
Haiku 4.5 $0.00005 $0.00342

Measured 11d ago against content hash 3ff2f9f5351c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

b3os-team-member-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/b3os-team-member-lifecycle/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

b3rys Team Member Lifecycle

Use this skill for team-member onboarding(영입), offboarding(퇴사/비활성화), runtime migration(실행 환경 이전), and lifecycle dry-runs.

Onboarding(영입) — do NOT execute this file's checklist

The recruit flow is documented in full elsewhere, and that documentation is the current one. Go there first.

What you need Where
The recruit flow itself — dashboard wizard and API, OT stages, pairing skills/b3os/references/recruit.md
Runtime prerequisites — install, auth, what preflight actually checks skills/b3os/references/runtime-setup.md
A member that joined but won't answer skills/b3os/references/troubleshooting.md

Fastest path is the dashboard: Settings ▸ + 영입. One form takes id, name, role, runtime, mention aliases and persona together; the bot token and the rest are collected during provisioning.

For BYO runtimes (Hermes / OpenClaw) the runtime picker shows a setup link — follow it before recruiting. Preflight blocks activation until that runtime's auth exists, and finding that out mid-recruit wastes a cycle.

The numbered onboarding steps further down are a policy checklist, not a procedure: read them for the gates the recruit flow does not decide for you (owner routing, context visibility, approval boundaries).

Authoritative context — note which of these a fresh clone actually has:

File Present in a fresh clone?
<repo>/rules/SHARED.md yes
<repo>/rules/TEAM-OS.md no — render output, generated at startup from rules/TEAM-OS.template.md (src/server/lib/teamOsRender.ts). TEAM-OS.template.ko.md is a separate document with no runtime reader. Edit the template, never the output.
<repo>/agents.json no — per-machine roster, deliberately untracked. loadRegistry returns [] until someone is recruited.

Never tell a reader to open a file their clone does not have.

Authoritative context — note which of these a fresh clone actually has:

  • Team rules: <repo>/rules/TEAM-OS.template.mdthis is the tracked source. The rendered <repo>/rules/TEAM-OS.md is generated at server startup / on settings save and is not in a fresh clone (gitignored). Edit the template, never the output.
  • Shared state: <repo>/rules/SHARED.md — tracked, present in a fresh clone.
  • Registry: <repo>/agents.json — per-machine team roster, created when the first member is registered. Not in a fresh clone (gitignored); loadRegistry returns [] when it is absent.

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 169 lines · 45 tokens per session scan A 3ff2f9f5351c

Subscribe to this mod's changes

b3os-team-member-lifecycle is a skill published in the GitHub repository b3rys/b3rys-team-os (13 stars, last pushed today), licensed Apache-2.0. It adds 45 tokens to every session and 3,423 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.