verifying-a-minecraft-plugin

verifying-a-minecraft-plugin is a skill for Claude Code from Backas03/VitaminMCP. It costs 126 tokens per session (3,461 once invoked), scanned A, original, MIT.

A procedure for testing a Minecraft plugin on a running Paper or Purpur server, Minecraft server software that supports plugins, using real player-like bots.

In plain words
What is it for?
Use it after building or deploying a plugin to inspect logs and errors, connect a test session, spawn bots, open plugin interfaces, run commands, and wait for specific outcomes.
Why use it?
A successful build does not prove that the server starts correctly or that the plugin responds to gameplay, commands, and events as expected.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the vitaminmcp plugin — 1 skill, 1 MCP server shipped together

Good fit Use it after building or deploying a plugin to inspect logs and errors, connect a test session, spawn bots, open plugin interfaces, run commands, and wait for specific outcomes.

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Install with agentmods
npx agentmods add skills/backas03/vitaminmcp/verifying-a-minecraft-plugin
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Backas03/VitaminMCP --skill verifying-a-minecraft-plugin
Clone the repo
git clone --depth 1 https://github.com/Backas03/VitaminMCP

Made for: Claude Code.

Or install vitaminmcp, the plugin that ships this one along with the rest of its 1 skill, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for verifying-a-minecraft-plugin

README.md
[![agentmods](https://agentmods.dev/badge/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin.svg)](https://agentmods.dev/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin)
Your own site
<a href="https://agentmods.dev/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin"><img src="https://agentmods.dev/badge/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin.svg" alt="Measured on agentmods" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,461 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.03461
Opus 5 $0.00063 $0.01731
Sonnet 5 $0.00025 $0.00692
Haiku 4.5 $0.00013 $0.00346

Measured 6d ago against content hash 89a199b78656, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

verifying-a-minecraft-plugin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

claude-code/skills/verifying-a-minecraft-plugin/SKILL.md · 259 lines

How it starts

The opening of the file, as written. The whole thing — 259 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Verifying a Minecraft plugin with VitaminMCP

Real bots connect over the Minecraft protocol while an agent inside the server reports what happened. This is the only thing that answers "does it actually work" — a build passing says nothing about whether the server boots, and a plugin that boots can still refuse silently.

Order of work

  1. session_start — every other tool depends on it
  2. Observe before acting: logs_query, exceptions_recent, events_summary, state_query
  3. Spawn bots and drive them only once you know the server's current state
  4. Once the steps are known, hand the whole sequence to bot_run_scenario
  5. Wait with wait_for, never by sleeping

1. Connecting

On the same machine, session_start takes no arguments. The agent writes its host, both ports and its token to ~/.vitaminmcp/agents/<port>.properties while it runs, and this reads them. The response reports resolvedFrom, so a session that connected to something unexpected says so.

Pass only what differs:

  • mcpPort — which agent, when several run on this machine. A proxied network is several servers, one agent each, and with more than one running an omitted mcpPort is an error that lists them rather than a guess
  • session — a name for this connection. Several sessions can be open at once, which is what a proxied network needs: one per backend, each with its own agent. Opening one never disturbs the others, so bots stay connected. Name them (lobby, survival) and pass session to every later call — it is optional only while exactly one is open
  • port — the Minecraft port bots connect to, which on a proxied network is the proxy's
  • host and tokenrequired together for a server on another machine. A token minted locally says nothing about a remote server and is deliberately not sent there. The token is the auth-token in that server's plugins/VitaminMCP/config.yml; it is a credential, so ask the user for it rather than hunting for it
  • tls: "true" when the remote agent serves HTTPS, plus tlsFingerprint if its certificate is self-signed. The agent prints both at startup

Read the full file on GitHub · 259 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 259 lines · 126 tokens per session scan A 89a199b78656

Subscribe to this mod's changes

verifying-a-minecraft-plugin is a skill published in the GitHub repository Backas03/VitaminMCP (0 stars, last pushed 5d ago), licensed MIT. It adds 126 tokens to every session and 3,461 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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