Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Backas03/VitaminMCP --skill verifying-a-minecraft-plugingit clone --depth 1 https://github.com/Backas03/VitaminMCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin)<a href="https://agentmods.dev/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin"><img src="https://agentmods.dev/badge/skills/backas03/vitaminmcp/verifying-a-minecraft-plugin.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00126 | $0.03461 |
| Opus 5 | $0.00063 | $0.01731 |
| Sonnet 5 | $0.00025 | $0.00692 |
| Haiku 4.5 | $0.00013 | $0.00346 |
Grade A, and why
verifying-a-minecraft-plugin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 259 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Verifying a Minecraft plugin with VitaminMCP
Real bots connect over the Minecraft protocol while an agent inside the server reports what happened. This is the only thing that answers "does it actually work" — a build passing says nothing about whether the server boots, and a plugin that boots can still refuse silently.
Order of work
session_start— every other tool depends on it- Observe before acting:
logs_query,exceptions_recent,events_summary,state_query - Spawn bots and drive them only once you know the server's current state
- Once the steps are known, hand the whole sequence to
bot_run_scenario - Wait with
wait_for, never by sleeping
1. Connecting
On the same machine, session_start takes no arguments. The agent writes its host, both ports
and its token to ~/.vitaminmcp/agents/<port>.properties while it runs, and this reads them. The
response reports resolvedFrom, so a session that connected to something unexpected says so.
Pass only what differs:
mcpPort— which agent, when several run on this machine. A proxied network is several servers, one agent each, and with more than one running an omittedmcpPortis an error that lists them rather than a guesssession— a name for this connection. Several sessions can be open at once, which is what a proxied network needs: one per backend, each with its own agent. Opening one never disturbs the others, so bots stay connected. Name them (lobby,survival) and passsessionto every later call — it is optional only while exactly one is openport— the Minecraft port bots connect to, which on a proxied network is the proxy'shostandtoken— required together for a server on another machine. A token minted locally says nothing about a remote server and is deliberately not sent there. The token is theauth-tokenin that server'splugins/VitaminMCP/config.yml; it is a credential, so ask the user for it rather than hunting for ittls: "true"when the remote agent serves HTTPS, plustlsFingerprintif its certificate is self-signed. The agent prints both at startup
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 259 lines · 126 tokens per session scan A 89a199b78656
verifying-a-minecraft-plugin is a skill published in the GitHub repository Backas03/VitaminMCP (0 stars, last pushed 5d ago), licensed MIT. It adds 126 tokens to every session and 3,461 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
ashfox
Create, edit, review, animate, and export game-ready low-poly assets in the ashfox web workbench through an AI agent. Use for low-poly modeling, deterministic textures and UVs, rigs, idle or motion animation, GLB, Bedrock, or GeckoLib exports, and Blockbench-free asset production.
setup-fabric
Step 1 of 4 of the Minecraft Java MCP setup. Install Minecraft Java Edition with the Fabric loader — either a single-player client or a headless dedicated server — as the foundation the MCP mod runs inside. Use when the user wants to set up Minecraft Java for AI/MCP control from scratch, or asks how to get Fabric…
setup-mod
Step 2 of 4 of the Minecraft Java MCP setup. Download the minecraft-java MCP mod jar and its matching Fabric API jar and install both into the Minecraft mods folder. Use when the user has Minecraft Java with the Fabric loader ready and needs the MCP mod and Fabric API installed.
survey-research
Researches real-world buildings, cities, landmarks, vehicles, and mechanisms so they can be represented faithfully as Minecraft structures. Use when a build request references a real or historical thing and the exec-plan or exec-blueprint skill needs accurate proportions, layouts, materials, or details. Part of the…
setup-server
Step 3 of 4 of the Minecraft Java MCP setup. Configure the MCP mod's config.json (host, port, auth, tool categories), launch Minecraft or the dedicated server, verify the embedded MCP server is listening on /healthz, and capture the bearer token for remote setups. Use when the user has the MCP mod and Fabric API…
setup-connect
Step 4 of 4 of the Minecraft Java MCP setup. Register the running minecraft-java MCP server (the Fabric mod) with Claude (Claude Code or Claude Desktop) so the Java world tools become available, then verify the connection with a live test call. Use when the user has the MCP server running and needs to connect Claude…