Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill assetgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/asset)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/asset"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/asset/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/asset"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/asset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.01408 |
| Opus 5 | $0.00011 | $0.00704 |
| Sonnet 5 | $0.00004 | $0.00282 |
| Haiku 4.5 | $0.00002 | $0.00141 |
Grade A, and why
unity-asset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Asset Skills
When to Use
Use this module to import external files into the project, move or rename assets, delete assets, search for assets, create folders, or refresh the AssetDatabase. For import settings (texture compression, audio load type, model scale) use the importer module instead.
BATCH-FIRST: Use
*_batchskills when operating on 2+ assets.
Quick Reference
| Single | Batch | Use Batch When |
|---|---|---|
asset_import |
asset_import_batch |
Importing 2+ files |
asset_delete |
asset_delete_batch |
Deleting 2+ assets |
asset_move |
asset_move_batch |
Moving 2+ assets |
No batch needed: asset_duplicate, asset_find, asset_create_folder, asset_refresh, asset_get_info, asset_reimport, asset_reimport_batch, asset_set_labels, asset_get_labels
For asset search, use the native Unity_FindProjectAssets tool. For multi-filter-group searches in a single task, call it once per filter group — the tool takes a single query string plus startIndex pagination, not a batched filter array.
Common Mistakes
DO NOT (common hallucinations):
asset_createdoes not exist → useasset_create_folder(folders),material_create(materials),script_create(scripts)asset_renamedoes not exist → useasset_movewith new pathasset_searchdoes not exist → useasset_findwith searchFilter syntax (e.g.t:Texture2D player)asset_copydoes not exist → useasset_duplicate
Routing:
- For texture/model/audio import settings → use
importermodule - For material creation → use
materialmodule - For script creation → use
scriptmodule
Skills
asset_import
Import an external file into the project.
| Parameter | Type | Required | Description |
|---|---|---|---|
sourcePath |
string | Yes | External file path |
destinationPath |
string | Yes | Project destination |
asset_import_batch
Import multiple external files.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 176 lines · 22 tokens per session scan A fe45cfd715f8
unity-asset is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 1,408 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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