unity-asset

unity-asset is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 22 tokens per session (1,408 once invoked), scanned A, original, MIT.

A set of tools for managing files and folders in a Unity project, including imported images, models, audio, scripts, and other assets.

In plain words
What is it for?
Use it to import, find, move, rename, delete, duplicate, label, refresh, reimport, or organize Unity project assets and folders.
Why use it?
It keeps common asset-management work in one place and clarifies when to use single-file or batch operations. Import-specific settings are handled separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to import, find, move, rename, delete, duplicate, label, refresh, reimport, or organize Unity project assets and folders.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/asset
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill asset
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-asset

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/asset/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/asset)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/asset"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/asset/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-asset

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/asset"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/asset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,408 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.01408
Opus 5 $0.00011 $0.00704
Sonnet 5 $0.00004 $0.00282
Haiku 4.5 $0.00002 $0.00141

Measured 9d ago against content hash fe45cfd715f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-asset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/asset/SKILL.md · 176 lines

How it starts

The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Asset Skills

When to Use

Use this module to import external files into the project, move or rename assets, delete assets, search for assets, create folders, or refresh the AssetDatabase. For import settings (texture compression, audio load type, model scale) use the importer module instead.

BATCH-FIRST: Use *_batch skills when operating on 2+ assets.

Quick Reference

Single Batch Use Batch When
asset_import asset_import_batch Importing 2+ files
asset_delete asset_delete_batch Deleting 2+ assets
asset_move asset_move_batch Moving 2+ assets

No batch needed: asset_duplicate, asset_find, asset_create_folder, asset_refresh, asset_get_info, asset_reimport, asset_reimport_batch, asset_set_labels, asset_get_labels

For asset search, use the native Unity_FindProjectAssets tool. For multi-filter-group searches in a single task, call it once per filter group — the tool takes a single query string plus startIndex pagination, not a batched filter array.

Common Mistakes

DO NOT (common hallucinations):

  • asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)
  • asset_rename does not exist → use asset_move with new path
  • asset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)
  • asset_copy does not exist → use asset_duplicate

Routing:

  • For texture/model/audio import settings → use importer module
  • For material creation → use material module
  • For script creation → use script module

Skills

asset_import

Import an external file into the project.

Parameter Type Required Description
sourcePath string Yes External file path
destinationPath string Yes Project destination

asset_import_batch

Import multiple external files.

Read the full file on GitHub · 176 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 176 lines · 22 tokens per session scan A fe45cfd715f8

Subscribe to this mod's changes

unity-asset is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 1,408 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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