unity-camera

unity-camera is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 19 tokens per session (1,633 once invoked), scanned A, original, MIT.

A set of instructions for controlling either the Unity Scene View camera or a camera used in the game. Unity is a game-development editor; the Scene View is the editor window used to inspect and arrange a scene.

In plain words
What is it for?
Use it to move, rotate, aim, align, configure, or capture screenshots of Unity cameras. Cinemachine virtual cameras use a separate module.
Why use it?
It clarifies which camera tools apply to the editor view and which apply to a game camera. It also points to the correct commands for moving, rotating, aiming, setting field of view, and taking screenshots.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Recipe path rule: `../../recipes/camera/<command>.md`.

Good fit Use it to move, rotate, aim, align, configure, or capture screenshots of Unity cameras. Cinemachine virtual cameras use a separate module.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills
agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/camera

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/camera/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/camera)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/camera"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/camera"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,633 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.01633
Opus 5.5 $0.00008 $0.00653
Sonnet 5.5 $0.00004 $0.00327
Haiku 4.5 $0.00002 $0.00163

Measured 1mo ago against content hash e88c8089cd9e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/camera/SKILL.md · 145 lines

How it starts

The opening of the file, as written. The whole thing — 145 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Camera Skills

Recipe path rule: ../../recipes/camera/<command>.md

Screenshots: Unity_Camera_Capture (native MCP) renders a camera in-memory by instance ID for quick inspection. camera_screenshot (this module) writes a PNG to a path under Assets/ with custom resolution and looks the camera up by name / path / instanceId.

Overview

Control the Scene View camera.

Common Mistakes

DO NOT (common hallucinations):

  • camera_move / camera_rotate do not exist → use camera_set_transform (Scene View) or gameobject_set_transform (Game Camera)
  • camera_set_fov does not exist → use camera_set_properties with fieldOfView parameter
  • camera_* skills control two different cameras: camera_set_transform/camera_look_at/camera_align_view_to_object control the Scene View camera; camera_create/camera_set_properties/camera_screenshot control Game Cameras
  • camera_delete does not exist → use gameobject_delete on the camera GameObject

Routing:

  • For Cinemachine virtual cameras → use cinemachine module
  • For Game Camera component properties → camera_set_properties / camera_get_properties (this module)
  • For scene screenshots → scene_screenshot (scene module) uses the Scene View; for in-memory Game Camera inspection use Unity_Camera_Capture; for persisted Game Camera PNGs at custom resolution use camera_screenshot (this module)

Skills

camera_align_view_to_object

Align Scene View camera to look at an object. Parameters:

  • name (string, optional): Target GameObject name.
  • instanceId (int, optional): Target GameObject instance ID.
  • path (string, optional): Target GameObject hierarchy path.

camera_get_info

Get Scene View camera position and rotation. Parameters: None.

camera_set_transform

Set Scene View camera position/rotation manually. Parameters:

  • posX, posY, posZ (float): Position.
  • rotX, rotY, rotZ (float): Rotation (Euler).
  • size (float, optional): Orthographic size or distance.
  • instant (bool, optional): Move instantly (default true).

Read the full file on GitHub · 145 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 145 lines · 19 tokens per session scan A e88c8089cd9e

Subscribe to this mod's changes

unity-camera is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 12d ago), licensed MIT. It adds 19 tokens to every session and 1,633 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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