Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill perceptiongit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/perception)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/perception"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/perception/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/perception"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/perception.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.01481 |
| Opus 5.5 | $0.00010 | $0.00592 |
| Sonnet 5.5 | $0.00005 | $0.00296 |
| Haiku 4.5 | $0.00003 | $0.00148 |
Grade A, and why
unity-perception scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Perception Skills
Overview
Use this module for read-only scene and project analysis. It is available in Semi-Auto by default.
Common Mistakes
DO NOT (common hallucinations):
perception_analyze,perception_scan, andperception_describedo not existscene_contextis noteditor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor statescene_analyze,scene_health_check,scene_contract_validate,scene_component_stats,scene_find_hotspots, andproject_stack_detectbelong to this module even if the prefix looks likescene_*orproject_*
Routing:
- Current selection/play-mode/editor state ->
editor_get_context - Object search by name/path ->
scene_find_objectsorgameobject_find - Script dependency closure ->
script_dependency_graph
Skills
Scene Health and Summary
| Skill | Use | Key parameters |
|---|---|---|
scene_analyze |
Combined scene + project analysis | topComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold? |
scene_health_check |
Read-only health report | issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold? |
scene_summarize |
Structured scene summary | includeComponentStats?, topComponentsLimit? |
scene_component_stats |
Component and facility stats | topComponentsLimit? |
scene_find_hotspots |
Deep hierarchy / large group / empty node hotspots | thresholds + maxResults? |
scene_tag_layer_stats |
Tag/layer usage | none |
scene_performance_hints |
Prioritized optimization hints | none |
Scene Snapshots and Exports
| Skill | Use | Key parameters |
|---|---|---|
scene_diff |
Capture or compare lightweight snapshots | snapshotJson? |
hierarchy_describe |
Return text hierarchy tree | maxDepth?, includeInactive?, maxItemsPerLevel? |
scene_context |
Export hierarchy, components, references | maxDepth?, maxObjects?, rootPath?, includeValues?, includeReferences?, includeCodeDeps? |
scene_export_report |
Save markdown scene report | savePath?, maxDepth?, maxObjects? |
scene_dependency_analyze |
Analyze impact / dependency graph in-scene | targetPath?, savePath? |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 139 lines · 26 tokens per session scan A 570c851761d5
unity-perception is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 12d ago), licensed MIT. It adds 26 tokens to every session and 1,481 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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