unity-perception

unity-perception is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 26 tokens per session (1,481 once invoked), scanned A, original, MIT.

A read-only Unity analysis toolkit that summarizes scenes and projects, reports dependencies, checks scene health, and exports scene state. A scene is a saved level or editor view containing game objects and their components.

In plain words
What is it for?
Use it to analyze scene and project health, inspect hierarchies and references, build script dependency reports, find objects, and review component or project statistics.
Why use it?
It helps inspect project structure and find issues without changing the scene or project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to analyze scene and project health, inspect hierarchies and references, build script dependency reports, find objects, and review component or project statistics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/perception
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill perception
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-perception

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/perception/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/perception)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/perception"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/perception/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-perception

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/perception"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/perception.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,481 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01481
Opus 5.5 $0.00010 $0.00592
Sonnet 5.5 $0.00005 $0.00296
Haiku 4.5 $0.00003 $0.00148

Measured 1mo ago against content hash 570c851761d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-perception scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/perception/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Perception Skills

Overview

Use this module for read-only scene and project analysis. It is available in Semi-Auto by default.

Common Mistakes

DO NOT (common hallucinations):

  • perception_analyze, perception_scan, and perception_describe do not exist
  • scene_context is not editor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor state
  • scene_analyze, scene_health_check, scene_contract_validate, scene_component_stats, scene_find_hotspots, and project_stack_detect belong to this module even if the prefix looks like scene_* or project_*

Routing:

  • Current selection/play-mode/editor state -> editor_get_context
  • Object search by name/path -> scene_find_objects or gameobject_find
  • Script dependency closure -> script_dependency_graph

Skills

Scene Health and Summary

Skill Use Key parameters
scene_analyze Combined scene + project analysis topComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_health_check Read-only health report issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_summarize Structured scene summary includeComponentStats?, topComponentsLimit?
scene_component_stats Component and facility stats topComponentsLimit?
scene_find_hotspots Deep hierarchy / large group / empty node hotspots thresholds + maxResults?
scene_tag_layer_stats Tag/layer usage none
scene_performance_hints Prioritized optimization hints none

Scene Snapshots and Exports

Skill Use Key parameters
scene_diff Capture or compare lightweight snapshots snapshotJson?
hierarchy_describe Return text hierarchy tree maxDepth?, includeInactive?, maxItemsPerLevel?
scene_context Export hierarchy, components, references maxDepth?, maxObjects?, rootPath?, includeValues?, includeReferences?, includeCodeDeps?
scene_export_report Save markdown scene report savePath?, maxDepth?, maxObjects?
scene_dependency_analyze Analyze impact / dependency graph in-scene targetPath?, savePath?

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 139 lines · 26 tokens per session scan A 570c851761d5

Subscribe to this mod's changes

unity-perception is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 12d ago), licensed MIT. It adds 26 tokens to every session and 1,481 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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