unity-smart

unity-smart is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 29 tokens per session (1,480 once invoked), scanned A, original, MIT.

A set of Unity tools for finding scene objects by component properties, arranging them in grids, circles, or lines, and connecting serialized references automatically.

In plain words
What is it for?
Use it to query objects by values such as a light's intensity or enabled state, filter objects by spatial region, snap them to a grid, align them to the ground, and arrange them spatially.
Why use it?
It handles complex searches and repeated scene arrangement tasks without requiring custom scripts for each one.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to query objects by values such as a light's intensity or enabled state, filter objects by spatial region, snap them to a grid, align them to the ground, and arrange them spatially.

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Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/smart
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill smart
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-smart

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/smart/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/smart)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/smart"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/smart/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-smart

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/smart"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/smart.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,480 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01480
Opus 5 $0.00015 $0.00740
Sonnet 5 $0.00006 $0.00296
Haiku 4.5 $0.00003 $0.00148

Measured 8d ago against content hash 2cf700433991, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-smart scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/smart/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Smart Skills

Overview

Query and layout tools for scene objects. Use to find objects by component property conditions, arrange objects spatially (grid, circle, line), or auto-wire serialized references between components.

Common Mistakes

DO NOT (common hallucinations):

  • smart_create / smart_build do not exist → smart skills are query/layout tools, not creation tools
  • smart_search / smart_query do not exist → use smart_scene_query (component property filters) or smart_scene_query_spatial (spatial region filters)
  • smart_move does not exist → use smart_snap_to_grid or smart_align_to_ground

Routing:

  • For creating objects → use gameobject module
  • For simple object search → use gameobject_find or scene_find_objects
  • For complex scene queries (SQL-like) → smart_scene_query (this module)

Skills

smart_scene_query

Find objects based on component property values (SQL-like).

Parameter Type Required Default Description
componentName string Yes - Component type (Light, Camera, MeshRenderer)
propertyName string Yes - Property to query (intensity, enabled, etc.)
op string No "==" ==, !=, >, <, >=, <=, contains
value string No null Value to compare
limit int No 50 Max results
query string No null Unsupported shorthand; if provided alone returns a guidance error

Example: See ../../recipes/smart/<command>.md for C# templates.


smart_scene_layout

Organize selected objects into a layout.

Parameter Type Required Default Description
layoutType string No "Linear" Linear, Grid, Circle, Arc
axis string No "X" X, Y, Z, -X, -Y, -Z
spacing float No 2.0 Space between items (or radius)
columns int No 3 For Grid layout
arcAngle float No 180 For Arc layout (degrees)
lookAtCenter bool No false Rotate to face center

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 169 lines · 29 tokens per session scan A 2cf700433991

Subscribe to this mod's changes

unity-smart is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 29 tokens to every session and 1,480 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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