postfx-bloom

postfx-bloom is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 61 tokens per session (2,715 once invoked), scanned A, original, MIT.

A guide for adding bloom, a soft glow around bright parts of a 3D scene, with Three.js and React Three Fiber. It covers general and selective glow effects.

In plain words
What is it for?
Use it for neon scenes, glowing interfaces, magical effects, energy visuals, and other React-based 3D projects.
Why use it?
It removes the need to work out the post-processing setup and brightness controls needed for consistent glow effects.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for neon scenes, glowing interfaces, magical effects, energy visuals, and other React-based 3D projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/postfx-bloom
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill postfx-bloom
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for postfx-bloom

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/postfx-bloom/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/postfx-bloom)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/postfx-bloom"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/postfx-bloom/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for postfx-bloom

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/postfx-bloom"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/postfx-bloom.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,715 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02715
Opus 5 $0.00030 $0.01358
Sonnet 5 $0.00012 $0.00543
Haiku 4.5 $0.00006 $0.00271

Measured 10d ago against content hash 24cd51ca86db, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

postfx-bloom scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/postfx-bloom/SKILL.md · 452 lines

How it starts

The opening of the file, as written. The whole thing — 452 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Post-Processing Bloom

Bloom effects using UnrealBloomPass for luminance-based glow and selective object bloom.

Quick Start

npm install three @react-three/fiber @react-three/postprocessing
import { Canvas } from '@react-three/fiber';
import { EffectComposer, Bloom } from '@react-three/postprocessing';

function Scene() {
  return (
    <Canvas>
      <mesh>
        <sphereGeometry args={[1, 32, 32]} />
        <meshStandardMaterial emissive="#00F5FF" emissiveIntensity={2} />
      </mesh>

      <EffectComposer>
        <Bloom
          luminanceThreshold={0.2}
          luminanceSmoothing={0.9}
          intensity={1.5}
        />
      </EffectComposer>
    </Canvas>
  );
}

Core Concepts

How Bloom Works

  1. Threshold — Pixels brighter than threshold are extracted
  2. Blur — Extracted pixels are blurred in multiple passes
  3. Composite — Blurred result is added back to original image

Key Parameters

Parameter Range Description
luminanceThreshold 0-1 Brightness cutoff for bloom (lower = more glow)
luminanceSmoothing 0-1 Softness of threshold transition
intensity 0-10 Bloom brightness multiplier
radius 0-1 Blur spread/size
levels 1-9 Blur quality/iterations

Patterns

Cosmic Glow Effect

import { EffectComposer, Bloom } from '@react-three/postprocessing';
import { KernelSize } from 'postprocessing';

function CosmicBloom() {
  return (
    <EffectComposer>
      <Bloom
        luminanceThreshold={0.1}
        luminanceSmoothing={0.9}
        intensity={2.5}
        radius={0.8}
        kernelSize={KernelSize.LARGE}
        mipmapBlur
      />
    </EffectComposer>
  );
}

Neon Cyberpunk Bloom

// High-contrast neon with sharp falloff
function NeonBloom() {
  return (
    <EffectComposer>
      <Bloom
        luminanceThreshold={0.4}
        luminanceSmoothing={0.2}
        intensity={3.0}
        radius={0.4}
        mipmapBlur
      />
    </EffectComposer>
  );
}

// Emissive material for neon objects
function NeonTube({ color = '#FF00FF' }) {
  return (
    <mesh>
      <cylinderGeometry args={[0.05, 0.05, 2]} />
      <meshStandardMaterial
        emissive={color}
        emissiveIntensity={4}
        toneMapped={false}
      />
    </mesh>
  );
}

Read the full file on GitHub · 452 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 452 lines · 61 tokens per session scan A 24cd51ca86db

Subscribe to this mod's changes

postfx-bloom is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 61 tokens to every session and 2,715 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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