shader-router

shader-router is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 49 tokens per session (1,441 once invoked), scanned A, original, MIT.

A decision guide for choosing GLSL shader techniques based on the visual result you need. It routes work to guides for shader basics, procedural noise, signed distance fields, or visual effects.

In plain words
What is it for?
Selecting shader guidance for GPU graphics, organic patterns, geometric shapes, and effects such as glow, distortion, and glitch.
Why use it?
It helps you choose the right starting material when a shader project involves several possible techniques. It also shows which techniques are commonly combined.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Selecting shader guidance for GPU graphics, organic patterns, geometric shapes, and effects such as glow, distortion, and glitch.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/shader-router
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill shader-router
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shader-router

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/shader-router/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/shader-router)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/shader-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/shader-router/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shader-router

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/shader-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/shader-router.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,441 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01441
Opus 5 $0.00024 $0.00720
Sonnet 5 $0.00010 $0.00288
Haiku 4.5 $0.00005 $0.00144

Measured 8d ago against content hash da1d423cf06d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

shader-router scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/shader-router/SKILL.md · 191 lines

How it starts

The opening of the file, as written. The whole thing — 191 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shader Router

Routes to 4 specialized GLSL shader skills based on task requirements.

Routing Protocol

  1. Classify — Identify what visual result is needed
  2. Match — Find skill(s) with highest signal match
  3. Combine — Most shaders need 2-3 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Always Consider)

Task Type Skill Primary Signal Words
Writing shaders shader-fundamentals GLSL, vertex, fragment, uniform, varying, coordinate
Organic patterns shader-noise noise, procedural, terrain, clouds, turbulence, organic

Tier 2: Specialized (Add When Needed)

Task Type Skill Primary Signal Words
Shapes/geometry shader-sdf shape, circle, box, boolean, union, morph, raymarch
Visual polish shader-effects glow, bloom, chromatic, distortion, vignette, glitch

Signal Matching Rules

Priority Order

When multiple signals present, resolve by priority:

  1. Explicit technique — "use simplex noise" → shader-noise
  2. Visual goal — "organic look" → shader-noise
  3. Shape need — "rounded rectangle" → shader-sdf
  4. Polish need — "add glow" → shader-effects
  5. Default — Start with shader-fundamentals

Confidence Scoring

  • High (3+ signals) — Route immediately
  • Medium (1-2 signals) — Route with shader-fundamentals as base
  • Low (0 signals) — Ask: "What visual effect are you trying to achieve?"

Common Combinations

Procedural Texture (2 skills)

shader-fundamentals → Vertex/fragment setup, uniforms
shader-noise        → Noise functions, FBM

Wiring: Fundamentals provides shader structure, noise generates patterns.

Stylized Shape (3 skills)

shader-fundamentals → Shader setup, UV handling
shader-sdf          → Shape definition, boolean ops
shader-effects      → Glow, outline, anti-aliasing

Read the full file on GitHub · 191 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 191 lines · 49 tokens per session scan A da1d423cf06d

Subscribe to this mod's changes

shader-router is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 1,441 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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