Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add BentleySystems/openstaad-mcp --skill staad-loadinggit clone --depth 1 https://github.com/BentleySystems/openstaad-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bentleysystems/openstaad-mcp/staad-loading)<a href="https://agentmods.dev/skills/bentleysystems/openstaad-mcp/staad-loading"><img src="https://agentmods.dev/badge/skills/bentleysystems/openstaad-mcp/staad-loading/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bentleysystems/openstaad-mcp/staad-loading"><img src="https://agentmods.dev/badge/skills/bentleysystems/openstaad-mcp/staad-loading.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00898 | $0.09563 |
| Opus 5.5 | $0.00359 | $0.03825 |
| Sonnet 5.5 | $0.00180 | $0.01913 |
| Haiku 4.5 | $0.00090 | $0.00956 |
Grade A, and why
staad-loading scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- staad-loading — 100% identical, 352 lines differ
How it starts
The opening of the file, as written. The whole thing — 539 lines — stays where its author put it; the contents beside it link to each section on GitHub.
STAAD.Pro Loading
Instructions
- Define the shorthand once per script:
load = staad.Load
Load Cases
load.CreateNewPrimaryLoadEx(title, loadType)→ load case ID, auto-assigned and typed (preferred — also available:CreateNewPrimaryLoad(title)untyped,CreateNewPrimaryLoadEx2(title, loadType, loadCaseNo)for an explicit case number)- Always call
load.SetLoadActive(lcId)before adding any items to that case
Load type codes (full table in the Reference section — LOAD_CODES.md):
| loadType | Meaning |
|---|---|
| 0 | Dead |
| 1 | Live |
| 3 | Wind |
| 4 | Seismic-H |
| 5 | Snow |
| 7 | Fluids |
Self-Weight
load.AddSelfWeightInXYZ(direction, factor) — direction is an integer, factor is a float.
| direction | Axis | When to use |
|---|---|---|
| 1 | X | Lateral |
| 2 | Y | Gravity when IsZUp()==False (Y-up) |
| 3 | Z | Gravity when IsZUp()==True (Z-up) |
factor: -1.0 for gravity (negative = downward along the axis)
# Apply to all elements
load.AddSelfWeightInXYZ(3 if geo.IsZUp() else 2, -1.0)
# Apply to specific elements only
load.AddSelfWeightInXYZToGeometry(elementIds, 3 if geo.IsZUp() else 2, -1.0)
Nodal Loads
# FX/FY/FZ/MX/MY/MZ: CURRENT SetInputUnits, converted to base for storage
# (verified: FX=100 while input=kN is stored as 22.4809 kip). GetNodalLoads
# returns a FIXED base-unit value afterward. Same convention applies to
# essentially every other load-adding function below (AddMemberUniformForce,
# AddMemberConcForce, AddElementPressure, AddEnclosedZoneLoad, etc.).
load.AddNodalLoad(nodeIds, FX, FY, FZ, MX, MY, MZ)
# Support displacement (prescribed)
load.AddSupportDisplacement(nodeIds, direction, value)
Member Loads
Uniform force (full or partial span):
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/LOAD_CODES.md 19 KB
- scripts/enclosed-zone.py 1.3 KB runs code
- scripts/hydrostatic-tank.py 2.6 KB runs code
- scripts/load-lists-and-reference-loads.py 2.1 KB runs code
- scripts/response-spectrum.py 1.6 KB runs code
- scripts/seismic-definition.py 1.7 KB runs code
- scripts/self-weight.py 721 B runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 25d ago Changed · +304 lines · +721 tokens per session 6bf8fcae0f81
- 1mo ago First seen · 235 lines · 177 tokens per session scan A a4a9b956abdc
staad-loading is a skill published in the GitHub repository BentleySystems/openstaad-mcp (52 stars, last pushed yesterday), licensed MIT. It adds 898 tokens to every session and 9,563 once invoked, about $0.0036 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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