Build a new playable Godot 4 game or substantial gameplay slice through Godot Agent Loop. Use to create a game, add a complete mechanic, or deliver playable controls, visible state, and success/failure behavior; do not use for diagnosis-only, verification-only, or release-only requests.
Diagnose and repair a reproducible Godot 4 failure. Use for crashes, errors, broken scenes/resources, wrong runtime state, input/timing, rendering, audio, export, toolchain, flaky behavior, or regressions; do not use for greenfield builds, proof-only review, or release gating.
Prepare and gate a reproducible Godot 4 release. Use for export readiness, test gates, .NET/C# checks, addon/import integrity, artifact inspection, smoke runs, signing or platform blockers, and release evidence; do not use for greenfield feature work or an isolated bug fix.
Verify an existing Godot 4 change with static checks and independent runtime evidence. Use to prove saved scenes, scripts, resources, input, UI, rendering, timing, or gameplay without assuming permission to repair failures; do not use for implementation, diagnosis-and-fix, or release preparation.
5 8d agoA64 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: