Skill Claude CodeCodex
Imported GodotPrompter guidance for multiplayer-basics workflows in game development projects.
Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.
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Skill Claude CodeCodex
Imported GodotPrompter guidance for multiplayer-basics workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for multiplayer-sync workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for multithreading workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for particles-vfx workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for phantom-camera workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for physics-system workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for player-controller workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for popochiu workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for procedural-generation workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for resource-pattern workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for responsive-ui workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for save-load workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for scene-organization workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for shader-basics workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for state-machine workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for tween-animation workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for using-godot-prompter workflows in game development projects.
Skill Claude CodeCodex
Imported GodotPrompter guidance for xr-development workflows in game development projects.
Skill Claude CodeCodex
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards…
Skill Claude CodeCodex
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, directspacestate…
Skill Claude CodeCodex
Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted…
Skill Claude CodeCodex
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats…
Skill Claude CodeCodex
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization…
Skill Claude CodeCodex
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader…
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