Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Bilal140202/the-lord-of-the-skills --skill devdavv__unity-ai-workflowgit clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/devdavv__unity-ai-workflow)<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/devdavv__unity-ai-workflow"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/devdavv__unity-ai-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/devdavv__unity-ai-workflow"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/devdavv__unity-ai-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00159 | $0.02012 |
| Opus 5.5 | $0.00064 | $0.00805 |
| Sonnet 5.5 | $0.00032 | $0.00402 |
| Haiku 4.5 | $0.00016 | $0.00201 |
Grade A, and why
uw-dependency-injection scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to uw-dependency-injection — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Dependency Injection (Reflex)
DI-first architecture for complex Unity projects. Only applies when ProjectConfig.yaml -> architecture_pattern: di-first. For simpler projects, use uw-scriptable-object-arch (SO-first) instead.
Before You Start
- Read
docs/ProjectConfig.yamlfor:architecture_pattern— must be"di-first"for this skill to apply.di_framework— should be"reflex"(the default and recommended framework).mcp.unity_mcp— iftrue, callrefresh_unityafter creating files.
- Read
docs/CODING_STANDARDS.mdfor async patterns (Awaitable+CancellationToken), access modifiers (internalfor cross-class helpers within an asmdef), and class structure. - Read
docs/NAMING_CONVENTIONS.mdfor file/class naming. - Ensure each feature module has its own
.asmdef— create withuw-unity-feature-scaffold. Installers, Controllers, Services all live inside feature asmdefs.
When to Use DI vs SO-First
| SO-First (default) | DI-First |
|---|---|
| Small/medium scope | Large/complex scope |
| Solo or small team | Team with testing culture |
| Rapid prototyping | Production architecture |
| Simple event-driven communication | Cross-feature orchestration via Commands |
| ScriptableObject event channels | Interface-based injection + factories |
Both can coexist: DI containers can bind ScriptableObject data assets as singletons.
Reflex Setup
Install (OpenUPM): openupm install com.gustavopsantos.reflex
Or UPM Git URL: https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/
Container Hierarchy
RootScope (app lifetime — singletons, core services)
+-- SceneScope (scene lifetime — per-scene services, controllers)
+-- Manual child scopes (gameplay round, level, etc.)
Installer Pattern
Each feature module has one Installer that registers its bindings. The Installer lives inside the feature's .asmdef.
using Reflex.Core;
using UnityEngine;
namespace {RootNamespace}.Core
{
public class CoreInstaller : MonoBehaviour, IInstaller
{
[SerializeField] private AudioSettingsData _audioSettings;
public void InstallBindings(ContainerBuilder builder)
{
// Services (singleton, app lifetime)
builder.AddSingleton(typeof(IAudioService), typeof(AudioService));
builder.AddSingleton(typeof(IStateMachineService), typeof(StateMachineService));
// SO data (inject existing asset as value)
builder.AddInstance(_audioSettings);
}
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 203 lines · 159 tokens per session scan A 6ee33cbfc6df
uw-dependency-injection is a skill published in the GitHub repository Bilal140202/the-lord-of-the-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 159 tokens to every session and 2,012 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to uw-dependency-injection, differing in 0 lines, and is treated as a copy.
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