launchdarkly-experiment-setup

launchdarkly-experiment-setup is a skill for Claude Code, Codex from Bilal140202/the-lord-of-the-skills. It costs 46 tokens per session (2,776 once invoked), scanned A, original, MIT.

A workflow for setting up and running experiments in LaunchDarkly. An experiment compares different feature versions using chosen measurements, called metrics, to see which performs better.

In plain words
What is it for?
Use it to define a hypothesis, metrics, treatments, and flag settings, start iterations, update the design, and stop with a selected winner.
Why use it?
It organizes the setup, data collection, design changes, and stopping decision in one process instead of managing each step separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define a hypothesis, metrics, treatments, and flag settings, start iterations, update the design, and stop with a selected winner.

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Install with agentmods
npx agentmods add skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bilal140202/the-lord-of-the-skills --skill experiments-launchdarkly-experiment-setup
Clone the repo
git clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for launchdarkly-experiment-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup/github.svg)](https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup)
Your own site
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for launchdarkly-experiment-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/experiments-launchdarkly-experiment-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,776 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02776
Opus 5 $0.00023 $0.01388
Sonnet 5 $0.00009 $0.00555
Haiku 4.5 $0.00005 $0.00278

Measured 6d ago against content hash 406c39faf919, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

launchdarkly-experiment-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gondor/claude-code/LaunchDarkly__agent-skills/experiments-launchdarkly-experiment-setup-SKILL.md · 239 lines

How it starts

The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.

LaunchDarkly Experiment Setup

You're using a skill that guides you through setting up and running experiments in LaunchDarkly. Your job is to design the experiment, create it with the right metrics, treatments, and flag config, start data collection, evolve the design between iterations when needed, and stop with a winner.

Prerequisites

This skill requires the remotely hosted LaunchDarkly MCP server to be configured in your environment.

Required MCP tools:

  • create-experiment — create a new experiment with its initial iteration (hypothesis, metrics, treatments, flag config).
  • start-experiment-iteration — begin collecting data for an experiment's current draft iteration.
  • get-experiment — check experiment status, treatments, metrics, and current iteration.

Optional MCP tools:

  • list-experiments — browse existing experiments in the project.
  • update-experiment — update fields on the experiment or its current iteration. Honours mutableFieldsByStatus, so what's editable depends on whether the iteration is not_started, running, or stopped. Returns rejected inputs under skipped.
  • save-and-start-experiment-iteration — the API-recommended way to change locked fields on a running experiment. Stops the current iteration, creates a new draft with the supplied field updates, and starts it in one call.
  • stop-experiment-iteration — stop the running iteration. You must declare a winner: pass the winningTreatmentId (and a winningReason). If no variation outperformed, pick the baseline/control as the winner.
  • list-metrics, create-metric, list-metric-events — manage metrics referenced by the experiment.

Core Concepts

What Are Experiments?

Experiments in LaunchDarkly measure the impact of feature flag variations on key metrics. An experiment consists of:

  • Treatments: the flag variations being compared (control vs. test). Each treatment has an allocationPercent; the values across treatments should sum to 100.
  • Metrics: what you're measuring (conversion rate, latency, revenue, etc.). One must be the primary metric.
  • Flag config: the flagKey, ruleId, and flagConfigVersion of the targeting rule that drives the experiment.
  • Iteration: a single data-collection window. Created in not_started status, becomes running when started, transitions to stopped when ended.
  • Holdout (optional): a project-level group of users excluded from the experiment for baseline measurement (holdoutId).

Read the full file on GitHub · 239 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 239 lines · 46 tokens per session scan A 406c39faf919

Subscribe to this mod's changes

launchdarkly-experiment-setup is a skill published in the GitHub repository Bilal140202/the-lord-of-the-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 46 tokens to every session and 2,776 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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