orchestration

orchestration is a skill for Claude Code, Codex from Bilal140202/the-lord-of-the-skills. It costs 13 tokens per session (895 once invoked), scanned A, original, MIT.

A multi-agent workflow for building Voyager, a retro-future arcade space game where players connect stars under a time limit.

In plain words
What is it for?
Use it to coordinate HTML5 Canvas and JavaScript game development, Firebase-based scores and persistence, and validation of the gameplay code.
Why use it?
It divides the game engine, leaderboard, and gameplay testing between separate agents, reducing file collisions and clarifying ownership.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to coordinate HTML5 Canvas and JavaScript game development, Firebase-based scores and persistence, and validation of the gameplay code.

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Install with agentmods
npx agentmods add skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bilal140202/the-lord-of-the-skills --skill nickodemusrr__antigravity-tutorial
Clone the repo
git clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orchestration

README.md
[![agentmods](https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial/github.svg)](https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial)
Your own site
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orchestration

Your own site · 80×15
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/nickodemusrr__antigravity-tutorial.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 895 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00895
Opus 5 $0.00006 $0.00447
Sonnet 5 $0.00003 $0.00179
Haiku 4.5 $0.00001 $0.00089

Measured 9d ago against content hash d6bc0db0f950, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gondor/claude-code/NickodemusRR__antigravity-tutorial/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Voyager Multi-Agent Orchestration

1. Project Overview

Voyager is a "Retro-Future" arcade space exploration game. Players pilot a craft, as Astronaut 311-C, to connect stars in Zodiac constellations within a shrinking time limit. If they connect all 12 constellations in time, they make friends with Zarg 966-Z, from Zargaborg. Players' completion times are scored in a leaderboard.

Three agents will collaborate to build this game. Agent A will build the game engine. Agent B will build the leaderboard. Agent C will validate their code by testing gameplay.

2. Technical Architecture and Ownership

Voyager is built on the following tech stack:

  • HTML5 Canvas: High-performance 2D rendering.

  • Vanilla JavaScript: Core game loop, physics, and state management.

  • CSS3: Retro UI overlays and typography.

  • Firebase: Easy hosting, authentication, and data persistence.

To prevent file collisions, the project is split into three primary functional domains:

  • Agent A (Core Engine): Creates and owns public/game.js. Responsible for the game loop, physics, constellation data, and local state.

  • Agent B (Social and Persistence): Creates and owns public/leaderboard.js. Responsible for Firebase initialization, Firestore queries, and high-score UI management.

  • Agent C (Validation): Responsible for validating the functionality and interoperability of the code generated by Agents A and B. Uses gameplay to identify issues. Reads and writes any necessary file.

  • Shared Resources (public/index.html and public/style.css): Agent A creates these files. All agents are authorized to read and write to these files.

3. The "Global Bridge" (Communication Contract)

Agents A and B must use a shared global object, window.Voyager, to coordinate state transitions without direct file dependency.

  • State Enum: Use shared states: START, PLAYING, FAIL, WIN, LEADERBOARD.

  • Hand-off Logic: When a game ends, game.js will call window.Voyager.showLeaderboard(score).

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 97 lines · 13 tokens per session scan A d6bc0db0f950

Subscribe to this mod's changes

orchestration is a skill published in the GitHub repository Bilal140202/the-lord-of-the-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 13 tokens to every session and 895 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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