animejs-scrollcraft

animejs-scrollcraft is a skill for Claude Code, Codex from binary16labs/prime-silo. It costs 82 tokens per session (3,920 once invoked), scanned A, original, MIT.

A guide for creating animejs.com-style pages where scrolling drives animated scenes, such as objects assembling, lines drawing, and numbers changing.

In plain words
What is it for?
Building scroll-controlled storytelling pages, staggered animations, spring motion, SVG line drawings, motion paths, shape changes, and animated text on the Prime-Silo marketing site.
Why use it?
It provides the project’s verified anime.js version and usage rules so scroll-based animations match the site’s intended behavior and API.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/binary16labs/prime-silo/animejs-scrollcraft
Any agent
npx skills add binary16labs/prime-silo --skill animejs-scrollcraft
Clone the repo
git clone --depth 1 https://github.com/binary16labs/prime-silo

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs-scrollcraft

README.md
[![agentmods](https://agentmods.dev/badge/skills/binary16labs/prime-silo/animejs-scrollcraft.svg)](https://agentmods.dev/skills/binary16labs/prime-silo/animejs-scrollcraft)
Your own site
<a href="https://agentmods.dev/skills/binary16labs/prime-silo/animejs-scrollcraft"><img src="https://agentmods.dev/badge/skills/binary16labs/prime-silo/animejs-scrollcraft.svg" alt="Measured on agentmods" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,920 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00082 $0.03920
Opus 5 $0.00041 $0.01960
Sonnet 5 $0.00016 $0.00784
Haiku 4.5 $0.00008 $0.00392

Measured 5d ago against content hash aa507e2d7337, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animejs-scrollcraft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/animejs-scrollcraft/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

anime.js v4 scrollcraft — verified API + design language

The marketing site (website/) must feel like https://animejs.com/ — scroll-scrubbed storytelling where a central object assembles/explodes as you move, springs and staggers everywhere, SVG lines that draw themselves, numbers that count with the scroll. This file is the contract; deviations from the API here caused the last rebuild to fail.

1. Verified imports (from the ACTUAL vendored bundle, animejs 4.5.0)

import {
  animate,
  createTimeline,
  createTimer,
  createSpring,
  createDrawable,
  createMotionPath,
  morphTo,
  onScroll,
  stagger,
  svg,
  utils,
  text,
  eases,
  TextSplitter,
  ScrollObserver
} from "./vendor/anime.esm.min.js";

All of the above are REAL named exports (verified by import + export-map inspection). svg object = { createDrawable, createMotionPath, morphTo } equivalents; prefer the top-level named exports. v4 is TWO-ARGUMENT: animate(targets, options) — NEVER animate({ targets, ... }) (that's v3; do not shim it, write v4 natively).

2. Core idioms

// basic
animate(".chip", {
  opacity: [0, 1],
  translateY: [24, 0],
  delay: stagger(60, { from: "first" }),
  duration: 700,
  ease: "out(3)"
});

// spring
animate(el, { scale: [0.6, 1], ease: createSpring({ stiffness: 120, damping: 12 }) });

// timeline
const tl = createTimeline({ defaults: { duration: 600, ease: "inOutQuad" } });
tl.add("#g-docs", { translateX: -180, translateY: -60 })
  .add("#g-code", { translateX: 180, translateY: -40 }, "<<") // '<<' = with previous
  .add(
    "#g-links path",
    { strokeDashoffset: [utils.$("#g-links path")[0]?.getTotalLength?.() || 300, 0] },
    "+=200"
  );

// SCROLL-SCRUBBED timeline (the signature move) — verified option keys:
// container, axis, enter, leave, sync, repeat, debug,
// onEnter/onLeave/onEnterForward/onEnterBackward/onLeaveForward/onLeaveBackward,
// onUpdate, onSyncComplete
const tl2 = createTimeline({
  autoplay: onScroll({
    target: sectionEl, // element whose position drives progress
    enter: "bottom top", // '<target-edge> <container-edge>' — when target bottom meets viewport top… (also accepts 'min max', numbers, 'center', '+=/-=' offsets)
    leave: "top bottom",
    sync: true // true = hard progress link (scrub); or an ease name string for smoothed scrub ('inOutQuad'); or 'play pause' method pair
  })
});

// SVG line drawing
const [line] = createDrawable("#seal-lineage path"); // returns proxies with a `draw` prop
animate(line, { draw: "0 1", duration: 900, ease: "inOutSine" });

// text splitting (kinetic type)
const split = text.split(".hero-headline", { words: { wrap: "clip" } });
animate(split.words, { y: ["1.2em", 0], opacity: [0, 1], delay: stagger(40), ease: "out(4)" });

// counter scrub
animate(statEl, { textContent: [0, 248], modifier: utils.round(0), duration: 1200 });

Read the full file on GitHub · 263 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 263 lines · 82 tokens per session scan A aa507e2d7337

Subscribe to this mod's changes

animejs-scrollcraft is a skill published in the GitHub repository binary16labs/prime-silo (5 stars, last pushed today), licensed MIT. It adds 82 tokens to every session and 3,920 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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