Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/bleedmode/dearuser/reviewer-3npx skills add bleedmode/dearuser --skill reviewer-3git clone --depth 1 https://github.com/bleedmode/dearuserWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bleedmode/dearuser/reviewer-3)<a href="https://agentmods.dev/skills/bleedmode/dearuser/reviewer-3"><img src="https://agentmods.dev/badge/skills/bleedmode/dearuser/reviewer-3.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00009 | $0.00032 |
| Opus 5 | $0.00005 | $0.00016 |
| Sonnet 5 | $0.00002 | $0.00006 |
| Haiku 4.5 | $0.00001 | $0.00003 |
Grade A, and why
reviewer-3 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to reviewer-0 — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Reviews pull requests for bugs, style, security, correctness, readability, maintainability.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 7 lines · 9 tokens per session scan A 8ec4b0f777fd
reviewer-3 is a skill published in the GitHub repository bleedmode/dearuser (0 stars, last pushed 28d ago), licensed MIT. It adds 9 tokens to every session and 32 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to reviewer-0, differing in 2 lines, and is treated as a copy.
Other skills, from other repositories
control-flow
Analyze and design control flows and data structures. Produces compact ASCII tree diagrams showing triggers, call chains, payload shapes, state mutations, and re-render effects. Use when user asks to diagram, trace, visualize, or design a flow or data structure.
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
assets-prefab-save
Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.
console-get-logs
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.
assets-shader-list-all
List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid shaderName for 'assets-material-create'.